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Hey, I was wondering if someone could tell me how to correctly use a texture with true blue, so it can become transparent in that area of blue in the texture.
If no one is around to see an error occur, then who knows if it happened at all
d-<>_<>-p
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2010 Jan 25 at 01:50 UTC
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2010 Jan 25 at 01:54 UTC
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Thanks
If no one is around to see an error occur, then who knows if it happened at all
d-<>_<>-p
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2010 Jan 25 at 02:31 UTC
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Um, one more thing, Considering my blue might not be the right shade, what is the R G B or whatever it should be?
If no one is around to see an error occur, then who knows if it happened at all
d-<>_<>-p
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2010 Jan 25 at 02:35 UTC
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2010 Jan 25 at 02:53 UTC
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Thanks
If no one is around to see an error occur, then who knows if it happened at all
d-<>_<>-p
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2010 Jan 25 at 05:06 UTC
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Um, So I made my texture 255 blue 24 bit 128x128, made the entity a func_wall, fit the texture, made it a solid and put the render at 255, still no luck on a transparency. any ideas?
If no one is around to see an error occur, then who knows if it happened at all
d-<>_<>-p
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2010 Jan 25 at 19:57 UTC
— Ed. 2010 Jan 25 at 19:57 UTC
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Is this a custom transparent texture you've made yourself?
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2010 Jan 25 at 20:02 UTC
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Yes; I had made the dimensions 128 by 128 and its in 24 bit and ummm I named it {window
If no one is around to see an error occur, then who knows if it happened at all
d-<>_<>-p
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2010 Jan 25 at 20:10 UTC
— Ed. 2010 Jan 25 at 20:11 UTC
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I'm having this problem too. I've looked over different sites and their tuts, and they are all just about the same. I tried using one of the textures from the half life wad that had transparency, and it worked fine. MY color IS definitely 255 true blue and a 256-color bitmap file, but its still not working correctly...
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2010 Jan 25 at 20:12 UTC
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2010 Jan 25 at 20:24 UTC
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I'll try this and see what happens
If no one is around to see an error occur, then who knows if it happened at all
d-<>_<>-p
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2010 Jan 25 at 20:26 UTC
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That tutorial didn't really do anything for me sadly, could someone post step by step? Maybe start from the program used to make the texture and the textures name right down to what the entity properties are.
If no one is around to see an error occur, then who knows if it happened at all
d-<>_<>-p
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2010 Jan 25 at 20:52 UTC
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