To the windooooooooooooooow

To the windooooooooooooooow

Hammer Mapping — Page [1]
Rockbomb
Dog fucker (but in a good way now)

2009 Nov 14 • 2045
So I'm trying to add in some windows to my map, and I've been trying to get them to work, but it takes like 45 minutes for my map to compile and I don't wanna have to wait that long just to keep finding out they are set up wrong.

So I've looked at a few different tutorials, and the FAQ, but every place says something different. Basically I just want a window that you can see through, and that shatters when shot at.
So I had it set up as being tied to func_breakable, normal render mode, fxammount set to 70, but it didn't work.... it shattered just fine, but you couldn't see through it. Then I changed the render mode to solid, still didn't work.
Now I'm looking at the FAQ and it says make it func_wall, but then it wouldn't break, right?
 
 
 
2010 May 30 at 23:03 UTC
fedex _

2009 Mar 23 • 910
13 ₧
i think you need glass textures that are very light , and you can see through , and also just set them the func_breakable and set the damage it needs to break , and a if you do set to func_wall they still could break , just gotta set the damage
melloyellow582 said:
I post sometimes, to make a point.
 
 
 
2010 May 31 at 03:52 UTC — Ed. 2010 May 31 at 03:53 UTC
sprinkles

Chrome Whore
2009 Sep 6 • 2547
10 ₧
Or you can do all RB said, but change the render mode to 'additive.'
 
 
 
2010 May 31 at 04:13 UTC
fedex _

2009 Mar 23 • 910
13 ₧
sprinkles said:
Or you can do all RB said, but change the render mode to 'additive.'


sprinkles your acting like a son of a bitch lol
melloyellow582 said:
I post sometimes, to make a point.
 
 
 
2010 May 31 at 07:21 UTC
Killer-Duck
Homicidal Anatidae

2008 Mar 5 • 1169
633 ₧
For render mode you can also use "Texture".

Additive makes the glass a bit brighter almost glowy compared to Texture, it all depends on what look you're after...
QUACK! QUACK!
 
 
 
2010 May 31 at 11:09 UTC
Rockbomb
Dog fucker (but in a good way now)

2009 Nov 14 • 2045
Ah, forgot to post here and mention that I got it to work. I ended up changing it to texture.
 
 
 
2010 May 31 at 15:08 UTC
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