Rockbomb
Dog fucker (but in a good way now)
2009 Nov 14 • 2045
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So I'm trying to add in some windows to my map, and I've been trying to get them to work, but it takes like 45 minutes for my map to compile and I don't wanna have to wait that long just to keep finding out they are set up wrong.
So I've looked at a few different tutorials, and the FAQ, but every place says something different. Basically I just want a window that you can see through, and that shatters when shot at.
So I had it set up as being tied to func_breakable, normal render mode, fxammount set to 70, but it didn't work.... it shattered just fine, but you couldn't see through it. Then I changed the render mode to solid, still didn't work.
Now I'm looking at the FAQ and it says make it func_wall, but then it wouldn't break, right?
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2010 May 30 at 23:03 UTC
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