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How can i make things fly thru the air when its triggered. my idea is for a cave and when you step on a trigger i want little darts to fly thru little holes in the wall, any ideas?
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2008 May 18 at 23:51 UTC
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Down Rodeo
Cap'n Moth of the Firehouse
2007 Oct 19 • 5486
57,583 ₧
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If you found an animated texture you might be able to do it with that... I guess since they are darts you want them to be poisonous or whatever, that's a trigger_hurt. Or whatever it is, you know what I mean. The issue is that small flying objects are physics objects; good as the GldSrc engine was at its time it can't handle that kind of complexity. So perhaps animated textures are the way to go (ask others with more expertise though).
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2008 May 19 at 01:19 UTC
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thanks ok thanks anyway tho. just thought it would be cool
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2008 May 19 at 02:21 UTC
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Down Rodeo
Cap'n Moth of the Firehouse
2007 Oct 19 • 5486
57,583 ₧
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I'm not saying it was impossible.
Consider it a cry for help from others.
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2008 May 19 at 02:42 UTC
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2008 May 19 at 02:46 UTC
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SRAW
Rocket Man
2007 Nov 6 • 2525
601 ₧
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u could use func_trains??
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2008 May 19 at 10:40 UTC
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can function-train hurt someone if blocked?
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2008 May 19 at 13:25 UTC
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eDan Co.
Mighty Typist
2007 Sep 24 • 2921
252 ₧
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FootBallBat said: can function-train hurt someone if blocked?
Take a look at your func_train's properties and tell you tell me.
HINT: Look for something called "Damage on crush"...
May contain traces of invisible text.
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2008 May 19 at 16:15 UTC
— Ed. 2008 May 19 at 16:16 UTC
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yeah but doesn't "damage on Crush" only work if the player is actually crushed ( between 2 solid objects ) as far as i know a func_train will just push you until you reach something like a wall . not sure on this , worth a try anyway
Wtf is that ? its a bird ! no its a plane ! amm maybe its a plastic bag . NO ! its SUPERJER ! the greatest super hero ever!
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2008 May 19 at 16:43 UTC
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can get it to work but thanks for the help
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2008 May 19 at 19:54 UTC
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Down Rodeo
Cap'n Moth of the Firehouse
2007 Oct 19 • 5486
57,583 ₧
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2008 May 19 at 22:22 UTC
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or can't
anyway i think making a lot of little func_trains seems like a good idea but ITS NOT ! first to make them darts they need to be pretty small -> PROBLEM for compliers , there should be a lot of them ( right ? ) -> problem with lag and others , its much better if you just make some kind of illusion [/hint] instead of real moving arrows .
Wtf is that ? its a bird ! no its a plane ! amm maybe its a plastic bag . NO ! its SUPERJER ! the greatest super hero ever!
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2008 May 20 at 07:13 UTC
— Ed. 2008 May 20 at 07:16 UTC
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cannot get it to work. ya its starting to get to complex for me.
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2008 May 21 at 04:32 UTC
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how about you make a texture that holds all the darts and has transparent parts between the darts , then you make a wall
make it a func_train
apply the texture
set rendermode to solid
fxamount 255
and in the "flags" area check the "not solid " box
also set a pretty high speed for the func_train
make a trigger_multiple at the entrance of your ( whatever )
and then make it trigger the func_train that will fly trough you and it will look something like darts
and if you want the guy to get hurt then make a trigger_hurt ( or whatever its called ) and set its effects to be delayed right to the point when the wall should hurt the player .
it mite just look similar to what you want ( not all that good but its worth a try )
PS : what i said above was not tested .. so it mite not work
Wtf is that ? its a bird ! no its a plane ! amm maybe its a plastic bag . NO ! its SUPERJER ! the greatest super hero ever!
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2008 May 21 at 07:10 UTC
— Ed. 2008 May 21 at 07:11 UTC
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sounds good. not sure about everything you mentioned but got the gist of it and going to try it out. thanks
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2008 May 22 at 02:23 UTC
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