The bots face on the wrong side and never move, just keep jumpin

The bots face on the wrong side and never move, just keep jumpin

Hammer Mapping — Page [1]
mihirguitarist
2011 Oct 30 • 9
The BOTS that i have put remain only @ respective spawns juming and moving there itself.....
The terrorist never plant the bomb (i have made two bomb sites, where i can easily plant bomb when i take terrorist).

and also their level (easy/medium/hard/expert) always remains the same (that's what i think), and never changes even on selecting easy or hard or whatever...

How can i solve these two problems??? please help me..!!!
 
 
 
2011 Nov 1 at 11:28 PDT — Ed. 2011 Nov 1 at 11:29 PDT
Rockbomb
Dog fucker (but in a good way now)

2009 Nov 13 • 2045
Go into your maps (dunno what the directory is for sure, but it should be like c:\program files\cs1.6\maps or something like that). In that directory, look for your map, and next to it should be a file that has the same name, but ends with a .nav extenstion. Delete the .nav file, and you should be fine.
 
 
 
2011 Nov 1 at 13:23 PDT
mihirguitarist
2011 Oct 30 • 9
thanks a lot... that really helped....
Does actually does .nav file do????
 
 
 
2011 Nov 1 at 20:30 PDT
Rockbomb
Dog fucker (but in a good way now)

2009 Nov 13 • 2045
mihirguitarist said:
thanks a lot... that really helped....
Does actually does .nav file do????

It's a navigation file that is generated to tell the bots where to go. What happens is it'll get generated once, but won't update itself when you make changes to the map. So when you change the map in Hammer, it confuses the navigation of the bots, and they start to go crazy.

So, whenever you make changes to your map, just remember to delete the .nav file so it can generate a new, more accurate one.
 
 
 
2011 Nov 1 at 21:42 PDT
mihirguitarist
2011 Oct 30 • 9
ohk... thanks....

Can you also tell me how can i make some info placed in the map that explains it in the box just before we choose CT or T...??

I have seen maps that have names of the makers in that same box...
 
 
 
2011 Nov 4 at 04:11 PDT
the_cloud_system
polly pushy pants

2008 Aug 1 • 3080
-6 ₧
make a .txt file of your map

<mapname>.txt

and put what you want in it.
I drink to forget but I always remember.
 
 
 
2011 Nov 4 at 06:36 PDT
mihirguitarist
2011 Oct 30 • 9
Thanks..!!!!
 
 
 
2011 Nov 5 at 06:28 PDT
mihirguitarist
2011 Oct 30 • 9
How can i place a weapon on ground in the game??

I saw a few youtube videos...

They say, create an entity=>name it something called "....._weapon"..

but when i looked into the properties of that entity there was nothing like that...!!!
 
 
 
2011 Nov 5 at 06:31 PDT
Runetribe
2010 Oct 28 • 59
There are two types of entities for weapons: An entity that sets which weapons are recieved upon starting the game, and an entity that drops an actual weapon on that spot.
I think what you're looking for is Armoury_entity
Mind you, you have to know the real names for the weapons. What is called a Clarion 5.56 in-game is actually a FAMAS (Fusil d'Assault de la Manufacture d'Armes de St-Etienne), what in-game is called a CV-47 is actually an AK-47, the in-game Maverick rifle is named M4A1, and so on.
If you need to know the actual name of a weapon, just go in-game, wield the weapon, shoot a bot with it, hit the ` key (console), and you will read <your name> killed <bot name> with <weapon name>.
Rune, and Tribe. Really not much to it.
I game, i saw, i conquered
 
 
 
2011 Nov 6 at 02:24 PST — Ed. 2011 Nov 6 at 02:29 PST
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