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SuperJer.com
Textures (converting)
Textures (converting)
Hammer Mapping
— Page [1]
sprinkles
2009 Sep 6 • 2547
10 ₧
Is there anyway to convert Source textures to 1.6?
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2010 May 29 at 18:21 UTC
Rockbomb
Dog fucker (but in a good way now)
2009 Nov 14 • 2045
Thats enough questions, stupid noob.
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2010 May 29 at 19:09 UTC
SRAW
Rocket Man
2007 Nov 6 • 2525
601 ₧
Rockbomb said:
Thats enough questions, stupid noob.
Agreed.
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2010 May 30 at 11:00 UTC
SuperJer
Websiteman
2005 Mar 21 • 6673
Worst-case scenario you can just screenshot them and import them into a wad with Wally. Just make sure to scale them down to 256x256 max and sanely reduce to 256 colors.
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2010 Jun 2 at 02:50 UTC
Killer-Duck
Homicidal Anatidae
2008 Mar 5 • 1169
633 ₧
http://developer.valvesoftware.com/wiki/VTFEdit
QUACK! QUACK!
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2010 Jun 2 at 18:30 UTC
sprinkles
2009 Sep 6 • 2547
10 ₧
Killer-Duck said:
http://developer.valvesoftware.com/wiki/VTFEdit
I can't convert them...
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2010 Jun 2 at 18:46 UTC
Killer-Duck
Homicidal Anatidae
2008 Mar 5 • 1169
633 ₧
sprinkles said:
I can't convert them...
Why? Use VTFEdit to export the content of the *.vtf-file to *.bmps.
QUACK! QUACK!
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2010 Jun 2 at 21:16 UTC
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