Texture Ugliness!

Texture Ugliness!

Hammer Mapping — Page [1]
L0neW0lf

2009 Feb 25 • 8
can anybody temme y did this happen when i made an open air map(ie 4 walls and ground but no roof).
If u live for nothing...then Die for something!
 
 
 
2009 Feb 25 at 13:29 UTC
KnightOfH3ll

2009 Jan 16 • 152
12 ₧
this is caused by a leak. You have any errors in you zhlt file? or whereever you compile? From the pic it looks like there is no sky.
 
 
 
2009 Feb 25 at 13:32 UTC
eDan Co.
Mighty Typist

Real Live Hands-On Rabbi Medal
Consolation Medal
2007 Sep 24 • 2921
252 ₧
It's not a leak. If it were, you would not be able to play the map at all.

In Hammer, go to Map-> Map properties and increase the Max Viewable Distance.
May contain traces of invisible text.
 
 
 
2009 Feb 25 at 13:43 UTC
KnightOfH3ll

2009 Jan 16 • 152
12 ₧
thats strange. When i have leaks i can play the map normally. Only the spot were the leak is is like this. it takes the shape of the prvious thing you have looked at.
 
 
 
2009 Feb 25 at 13:45 UTC
eDan Co.
Mighty Typist

Real Live Hands-On Rabbi Medal
Consolation Medal
2007 Sep 24 • 2921
252 ₧
Are you sure it's a leak? You get error reports saying you have a leak and you can still load the map?
May contain traces of invisible text.
 
 
 
2009 Feb 25 at 13:52 UTC
Down Rodeo
Cap'n Moth of the Firehouse

Find the Hole II Participation Medal
2007 Oct 19 • 5486
57,583 ₧
You might be able to... does it create a BSP file? If so you ought to be able to play. It just goes rather f'd like this AFAIK.
 
 
 
2009 Feb 25 at 14:05 UTC
KnightOfH3ll

2009 Jan 16 • 152
12 ₧
It does create a bsp file anyways. leak or no. the point is. while compiling if it sais bsp file regeneration succesful then no leaks exist. But if it sais leak hole generated then it still creates bsp but you wont have lights or any other thing to make your map realistic. So leaks eventually destroy the whole effort,but the map is playable.
 
 
 
2009 Feb 25 at 15:45 UTC
Mate de Vita
Kelli

2008 Oct 4 • 2453
159 ₧
L0neW0lf said:
can anybody temme y did this happen when i made an open air map(ie 4 walls and ground but no roof).

If you have no roof, it will cause a leak and yes, most times you can play the map even with a leak but it will cause strange problems ingame (like this one).
If you want to make an outside map, then you have to make brushes all around normally and then texture the top brush (roof) with the sky texture. You can also use the sky texture on higher side brushes.
...and that's the bottom line because Mate de Vita said so.
 
 
 
2009 Feb 25 at 16:15 UTC — Ed. 2009 Feb 25 at 16:16 UTC
KnightOfH3ll

2009 Jan 16 • 152
12 ₧
SO to solve this one. You have to put a sky around and you are done.
 
 
 
2009 Feb 25 at 16:20 UTC
melloyellow582
The Original Portmanteau

Brisk.
2005 Mar 22 • 12862
666 ₧
Yeah, you have to have at least SOMETHING covering it up. Otherwise, its ashamed!
 
 
 
2009 Feb 26 at 00:39 UTC
L0neW0lf

2009 Feb 25 • 8
yea there was no sky :D...and there was a LEAK in err file. So i need to make the whole map and then draw a bigger cube that will include the whole map and apply sky texture and light rite? buh will the light brights the entire map or do i hav to place many lights?
If u live for nothing...then Die for something!
 
 
 
2009 Feb 26 at 03:13 UTC
L0neW0lf

2009 Feb 25 • 8
i added light_environment and is coming right. Now the problem is...when i try to play...my player is not moving!! and after 5 seconds I can hear water flowing and my health downs and dies! I m sure i dint add any water element.

this is my map...jus a simple one for testing. The whole outer cube is the sky.
If u live for nothing...then Die for something!
 
 
 
2009 Feb 26 at 03:38 UTC — Ed. 2009 Feb 26 at 03:39 UTC
SRAW
Rocket Man

2007 Nov 6 • 2525
601 ₧
maybe u set something wrongly in the func_water properties(or ur drowning)
Free Steam Games
 
 
 
2009 Feb 26 at 06:54 UTC
Killer-Duck
Homicidal Anatidae

2008 Mar 5 • 1169
633 ₧
Is that a big solid button_target covering your whole map!?

A solid box. Think about it, dumbass!

How would anything be able to move if it were inside a solid box? You need space for your players to move in. The sky should be like a "roof" for your map.
QUACK! QUACK!
 
 
 
2009 Feb 26 at 07:03 UTC — Ed. 2009 Feb 26 at 07:19 UTC
L0neW0lf

2009 Feb 25 • 8
oH! yea...i made it a roof and workd :)...and abt "dumbass"...I m noob for this soft thats y.
but y did i heard the water flowing?? and y did my health keep on decreasing?
Anotha doubt,I created func_water but its harmless no health i decreasing how i will decrease players or bots health when they enter water?
If u live for nothing...then Die for something!
 
 
 
2009 Feb 26 at 08:57 UTC — Ed. 2009 Feb 26 at 09:10 UTC
Mate de Vita
Kelli

2008 Oct 4 • 2453
159 ₧
L0neW0lf said:
oH! yea...i made it a roof and workd :)...and abt "dumbass"...I m noob for this soft thats y.
but y did i heard the water flowing?? and y did my health keep on decreasing?
Anotha doubt,I created func_water but its harmless no health i decreasing how i will decrease players or bots health when they enter water?

First of all always check for an .err file before starting the game. If there is an .err file in your zhlt folder, don't play the map, instead you should try to find the problem.
The first thing you should do is to open your map in hammer and press alt+p then fix any problems that might come up.
Secondly open the .err file and see what it says. Sometimes the explanation in the .err file is logical enough.
If you still cannot find the problem, you can ask about it here and we'll help you (in which case you should post the content of the .err file if there is one).

Also read the mapping FAQ and before asking you can always use the search function as your question has probably been asked and answered before.

A func_water will only hurt a player if he swims in it for too long (lack of oxygen). If you want it to hurt the player as soon as he touches it, you have to cover the whole area of the func_water with trigger_hurt.

All in all, use your common sense when mapping. You cannot move if you're in a solid box, can you? (Actually you can't even be in a solid box, but that's beside the point now).
...and that's the bottom line because Mate de Vita said so.
 
 
 
2009 Feb 26 at 09:18 UTC — Ed. 2009 Feb 26 at 09:23 UTC
Down Rodeo
Cap'n Moth of the Firehouse

Find the Hole II Participation Medal
2007 Oct 19 • 5486
57,583 ₧
Actually, it's funny, that happens in TF2 sometimes - you start to lag out then your character makes a drowning noise. You don't actually drown though. Weird.
 
 
 
2009 Feb 26 at 21:52 UTC
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