teleporter glow

teleporter glow

Hammer Mapping — Page [1]
begginer

2007 Oct 24 • 990
13 ₧
i want to make a glow for my teleporter the one that looks like a ball of lightning but idk witch 1 it is . i put an env_glow at my map but i have a problem with it , when i play my map the glow is there but its in a black frame i tried setting the render mode to solid and the render fx to 255 but the frame is still there i tried other stuff but nothing seems to work btw that env glow doesn't look the way i want it to so i just want to know how to put that usual teleporter look ( the ball lightning thing )


oooh yeah and i forgot to ask another thing i set the teleporter to make a sound when it teleports but it doesn't make any sound what so ever

Thnx for your replys
Wtf is that ? its a bird ! no its a plane ! amm maybe its a plastic bag . NO ! its SUPERJER ! the greatest super hero ever!
 
 
 
2008 Jan 24 at 08:44 UTC — Ed. 2008 Jan 24 at 08:51 UTC
begginer

2007 Oct 24 • 990
13 ₧
this has nothing to do with the other problem but ill ask anyway .. i changed the sky in my map to the "des" sky and the first time i played it it was fine but the second time it had the default sky again i have no idea what happened i chekt it int he map properties it still had "des" written in it i double and triple checkt it before i tried to comply it again and after i complied it it still has the same default sky and i didn't do anything special just wrote "des" in the cl_skyname box just like i did on my other maps ( ps i never used this sky i usually put the city1 sky )
Wtf is that ? its a bird ! no its a plane ! amm maybe its a plastic bag . NO ! its SUPERJER ! the greatest super hero ever!
 
 
 
2008 Jan 24 at 09:07 UTC
SuperJer
Websiteman

2005 Mar 21 • 6673
You need to set the render mode to additive, not solid.

What did you do to set the sound?

I think the name is "desert" not "des".
 
 
 
2008 Jan 24 at 21:10 UTC
begginer

2007 Oct 24 • 990
13 ₧
well i got the skyname from 69th valitude and it says "des" there but anyway the first time i tried , it WORKED it had that des sky but the second time i played it had the default sky so thats why im confused .. but im complying the map now with a different sky to see if that works .

i set the render mode to additive now (just have to wait till the comply finishes). and about the sound i have no clue i just put the sound style to power dead bolt 1. Should i put something in the "message(set sound to)" ?
Wtf is that ? its a bird ! no its a plane ! amm maybe its a plastic bag . NO ! its SUPERJER ! the greatest super hero ever!
 
 
 
2008 Jan 25 at 14:38 UTC
begginer

2007 Oct 24 • 990
13 ₧
WTF is wrong with this i don't get it . i changed the sky in my map to " green" but before that i tested it on a small map that complies fast first it didn't work, then i put it in again and it worked . after this i changed the sky in my bigger map and the same thing first time didn't work the second 3-4-5. time it worked . then i quit the game and put the map in to another cs maps folder ( a 1.6 mod ) thinking that the problem was fixed ..but when i played the map it had THE DEFAULT SKY . now i quickly go back to the other cs i put the map in first time and that had the default sky AGAIN ..

now idk why the default sky keeps coming back but it doesn't go with my map at all ! i really need help
Wtf is that ? its a bird ! no its a plane ! amm maybe its a plastic bag . NO ! its SUPERJER ! the greatest super hero ever!
 
 
 
2008 Jan 25 at 19:46 UTC
SuperJer
Websiteman

2005 Mar 21 • 6673
Hmm. Not sure about the sky thing. You sure it's just "des" with no space or tab at the end? That might screw it up.

The only way I can think to make the teleport play a sound is a bit complicated:

1. Follow directions here to make the 'advanced' teleporter:
http://collective.valve-erc.com/index.php?ent=trigger_teleport
2. Add an ambient_generic to play the sound.
3. Have the multi_manager from the teleporter also trigger the ambient_generic.

 
 
 
2008 Jan 25 at 19:54 UTC — Ed. 2008 Jan 25 at 19:54 UTC
begginer

2007 Oct 24 • 990
13 ₧
well actually now it has the " green" sky ( again from that site ) but it works until it has some problem ( when i exit the game or something like that) and it reverts to the original sky ..

and thnx for the teleporter help i'm checking it out right now
Wtf is that ? its a bird ! no its a plane ! amm maybe its a plastic bag . NO ! its SUPERJER ! the greatest super hero ever!
 
 
 
2008 Jan 25 at 19:59 UTC
SuperJer
Websiteman

2005 Mar 21 • 6673
If the sky is specified wrong, it will use whatever sky is already loaded. Like if you switched from another map.
 
 
 
2008 Jan 25 at 21:30 UTC
begginer

2007 Oct 24 • 990
13 ₧
ok the i made the advanced teleporter i made the multi_manager trigger the ambient_generic and it complyes with no problem
but when i try to play the map it stops while loading at the " verifying resources " part and i checked the console it said error problem with loading D:/sound (or something like that) i got the sound from my cstrike/sound/ambiance folder ( what i used in the ambient_generic ) so pls some1 help


PS: where can i get good sounds for my teleporter and others ? cause my ambiance folder is pretty empty
Wtf is that ? its a bird ! no its a plane ! amm maybe its a plastic bag . NO ! its SUPERJER ! the greatest super hero ever!
 
 
 
2008 Jan 26 at 09:56 UTC — Ed. 2008 Jan 26 at 09:58 UTC
SuperJer
Websiteman

2005 Mar 21 • 6673
What did you type in for the sound's location?

It had better not start with D:/

It is supposed to be relative from the ./cstrike/sound/ folder.
 
 
 
2008 Jan 27 at 22:19 UTC
begginer

2007 Oct 24 • 990
13 ₧
well i got the sound form D:/cs-nonsteam/cstrike/sound/ambiance folder. it stops at the verifying resources and it stays like that until i click cancel. but in the console it says error can't load D:/sound
Wtf is that ? its a bird ! no its a plane ! amm maybe its a plastic bag . NO ! its SUPERJER ! the greatest super hero ever!
 
 
 
2008 Jan 28 at 09:30 UTC
Down Rodeo
Cap'n Moth of the Firehouse

Find the Hole II Participation Medal
2007 Oct 19 • 5486
57,583 ₧
You need to make sure that the path to the sound actually points to the sound file itself. For instance, I might have music playing; I'd reference

C:\Users\Duncan\Music\Muse\Showbiz\Sunburn.mp3 NO NO NO [Ed. -SJ]

but if the sound file wasn't actually there and was, in fact, at

D:\MyMuse\Sunburn.mp3

there would be problems. Basically check that you're pointing to the right thing.

(Awesome song by the way)
 
 
 
2008 Jan 28 at 10:33 UTC — Ed. 2008 Jan 28 at 10:34 UTC
begginer

2007 Oct 24 • 990
13 ₧
well if it has to have all the folders included exactly and the file must bee in valid format ( like wav ) then its ok

but i don't care i deleted all of it cause i made it all perfect and everything but that teleporter didn't work with the master and multimanager thing ( i'm 10000% sure its ok ) but when i puss the button the teleporter doesn't activate .. so i deleted it all and just made simple teleporters with no sound ( anyway i didn't have any teleporter sounds so it wouldn't have been good anyway )


so thats that
Wtf is that ? its a bird ! no its a plane ! amm maybe its a plastic bag . NO ! its SUPERJER ! the greatest super hero ever!
 
 
 
2008 Jan 28 at 15:45 UTC — Ed. 2008 Jan 28 at 15:46 UTC
SuperJer
Websiteman

2005 Mar 21 • 6673
NEVER EVER enter the full path for anything in Hammer.

Obviously, other people do not have the same files and folders and driver letters.

You have to enter the relative location of the sound file.

If the file is here:
C:\Half-Life\cstrike\sound\superjer\funsound.wav

Then type just this:
superjer\funsound.wav
 
 
 
2008 Jan 28 at 19:31 UTC — Ed. 2008 Jan 28 at 19:32 UTC
begginer

2007 Oct 24 • 990
13 ₧
yeah your right but still that shouldn't stop the sound working for me would it ?
Wtf is that ? its a bird ! no its a plane ! amm maybe its a plastic bag . NO ! its SUPERJER ! the greatest super hero ever!
 
 
 
2008 Jan 28 at 20:39 UTC
Down Rodeo
Cap'n Moth of the Firehouse

Find the Hole II Participation Medal
2007 Oct 19 • 5486
57,583 ₧
That is very true. Apologies for the idiot-ness.

For a moment, I thought you just didn't like Muse ;)
 
 
 
2008 Jan 28 at 22:00 UTC
SuperJer
Websiteman

2005 Mar 21 • 6673
Yes it would still stop the sound from working for you because it is looking for:

C:\Half-Life\cstrike\sound\D:\something\whatever\blah\sound.wav
 
 
 
2008 Jan 28 at 23:47 UTC
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