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Changed targets stay changed at the new round.
You need to have two systems. One that runs on rounds 1, 3, 5, 7, ... and one that runs on rounds 2, 4, 6, 8, ...
There should be one "first cause" each round (I used a func_breakable under all the player starts) which triggers one of your systems.
You need to change the target of the first cause to the other system at the end of the logic in each system.
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2008 Feb 11 at 19:01 UTC
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