cloggcloggUser name
clogg
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2008 February 9
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4
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2008 Feb 11 at 15:56 UTC
switching team spawn places in Hammer Mapping
I didn'tget it. I am able to find some system between changetargets, releys and so one. But I must know, which entity stays unchanget to the next round (thats mean: stay unrestarted). Because you can make as complicated system of changetargets as you want, but when it is restarted every round, it does still the same..
2008 Feb 9 at 19:04 UTC
file format in Hammer Mapping
well.. what format do you have? .map ? and what format do you want? I gues you meaned .bsp (thats the map format which could be played by CS/HL). You need to compile it in your editor or some other program. ZHLT compile GUI for example.
2008 Feb 9 at 19:00 UTC
Map view start.. after join game in Hammer Mapping
that's simple. Just put trigger_camera (point entity) into the corner and set some target (target: something) and than make info_target (point entity) at the position where you want your camera to aim to. And set the name (name: something).
2008 Feb 9 at 10:31 UTC
switching team spawn places in Hammer Mapping
I added teleports under each of info_player and made theyr targets in playing area. than I add change_targets for all of teleports to change theyr destinations to the different side of playground but I don know, how to turn theese changetargets on every second round.
Please don't ask me to download your map awp_lsb because there is too many spawns and weaponstrips and leaches and I don't know what else and its unposible to follow just the idea of changing spawns. I analysed that part to part but without solution.. |