Surf map help.

Surf map help.

Hammer Mapping — Page [1] 2
armen115
2008 Jan 23 • 86
Hi I am wondering how to make it so that in my surf map, when you fall off a ramp you get teleported to a jail.

Thanks
 
 
 
≡ 2008 Jan 28 at 00:10 UTC
Djuice27

2008 Jan 22 • 154
132 ₧
1.) Make another floor on top of the one you already have, go to its properties(Ctrl + T) and make it a Trigger_teleport. Make it have the AAATRIGGER texture as well.

2.) Write "Jail" in its 'Target'

3.) Click on entity Tool, choose the info_teleport_destination and put it in your jail. Then name the entity "Jail"
Duh Dun Dun Duh Dun Dun
 
 
 
≡ 2008 Jan 28 at 01:40 UTC — Ed. 2008 Jan 28 at 01:44 UTC
armen115
2008 Jan 23 • 86
Ok thanks alot, and another question if possible?
have you played surf_ski_2? because i have a question about leaks.

The spawn points are in what looks like a room with one open side with a divider for T's and Ct's. there is the open wall though, there is also a jail without a roof so how are there no leaks. is this because theres a skybox?
 
 
 
≡ 2008 Jan 28 at 02:01 UTC — Ed. 2008 Jan 28 at 02:09 UTC
Djuice27

2008 Jan 22 • 154
132 ₧
Those arent leaks... im not sure how to explain but here it but everything u make must be enclosed in a box or something so you don't see outside... as long as ur box is closed and has no holes in it everything else wont have leaks thats the best i can explain....



Ok look, theres the surf map im working on. Look how all the ramps are enclosed in a box....those are my lvls....and each one is enclosed with a box...and as long as that box has no leaks i can make anything i want in there...like the spawns i made just like the one in Surf_ski_2 and every other surf map...
Duh Dun Dun Duh Dun Dun
 
 
 
≡ 2008 Jan 28 at 02:25 UTC — Ed. 2008 Jan 28 at 02:30 UTC
armen115
2008 Jan 23 • 86
Thanks, so i can make a huge box around my map and then have open boxes inside right?
 
 
 
≡ 2008 Jan 28 at 02:28 UTC — Ed. 2008 Jan 28 at 02:29 UTC
Djuice27

2008 Jan 22 • 154
132 ₧
yep :D Just make sure that ur box isnt too close to the edge of the grid or u might get errors when compiling

EDIT: Whats not a good idea mello
Duh Dun Dun Duh Dun Dun
 
 
 
≡ 2008 Jan 28 at 02:30 UTC — Ed. 2008 Jan 28 at 02:35 UTC
melloyellow582
The Original Portmanteau

Brisk.
2005 Mar 22 • 12865
666 ₧
that is NEVER a good idea.
 
 
 
≡ 2008 Jan 28 at 02:30 UTC
armen115
2008 Jan 23 • 86
how? because mine is a big map and its on the edge of the grid
 
 
 
≡ 2008 Jan 28 at 02:35 UTC — Ed. 2008 Jan 28 at 02:37 UTC
melloyellow582
The Original Portmanteau

Brisk.
2005 Mar 22 • 12865
666 ₧
actually fix the leaks. making a big box will take the error message away, not the actual error.
 
 
 
≡ 2008 Jan 28 at 02:59 UTC
Djuice27

2008 Jan 22 • 154
132 ₧
he doesnt have a leak
Duh Dun Dun Duh Dun Dun
 
 
 
≡ 2008 Jan 28 at 03:03 UTC
SuperJer
Websiteman

2005 Mar 21 • 6814
You should never make more SPACE inside your map than you need.

More space means slower compile and you more quickly reach the built-in 1998-style limits of the game which will make it unplayable.

Only use as much space as you need.

If you need the ENTIRE grid, then use it. I just doubt you need all of it.
 
 
 
≡ 2008 Jan 28 at 03:04 UTC
melloyellow582
The Original Portmanteau

Brisk.
2005 Mar 22 • 12865
666 ₧
i feel like an idiot now.
i thought the question was how to get rid of leaks, and you told him to make a big box around his map to solve it. neverrrmind.
 
 
 
≡ 2008 Jan 28 at 03:06 UTC
armen115
2008 Jan 23 • 86
ok i made it the way how it is in surf_ski_2, without leaks and open boxes by making a huuuuugggeeee box around the whole map. the teleporter thing worked too, but man that map was sooooo slow (so much lag)

Has any1 played surf_ski_2? tell me if you did because its a perfect example of what i need to ask



ps. there was a pretty fast compile time
 
 
 
≡ 2008 Jan 28 at 03:14 UTC — Ed. 2008 Jan 28 at 03:16 UTC
Djuice27

2008 Jan 22 • 154
132 ₧
ive played it....ive played like every surf map

Surfing, SoccerJam, and Cs_assault are my thaaaangs
Duh Dun Dun Duh Dun Dun
 
 
 
≡ 2008 Jan 28 at 03:23 UTC — Ed. 2008 Jan 28 at 03:24 UTC
armen115
2008 Jan 23 • 86
lol.. Well look how big of a map it is, how come its not messed? also: will it decrease lag if there a skybox instead of regular block block

Changed (sry) I mean how come its not laggy and there is so much room, or is there the same amount of room that I have but I dont realize it. anyways I think that isnt it the persons computer thats hosting it that will determine if its laggy or not
 
 
 
≡ 2008 Jan 28 at 03:26 UTC — Ed. 2008 Jan 28 at 03:35 UTC
Djuice27

2008 Jan 22 • 154
132 ₧
What do u mean its not messed? ugh idk if it reduces lag but personally i think its better!
Duh Dun Dun Duh Dun Dun
 
 
 
≡ 2008 Jan 28 at 03:31 UTC
melloyellow582
The Original Portmanteau

Brisk.
2005 Mar 22 • 12865
666 ₧
if there is no problem, what are you asking?
 
 
 
≡ 2008 Jan 28 at 03:33 UTC
SuperJer
Websiteman

2005 Mar 21 • 6814
More room won't make your map laggy on its own, but it is a contributing factor.

Your compile may stop working sooner if you have too much room. It is a liability.
 
 
 
≡ 2008 Jan 28 at 19:20 UTC
armen115
2008 Jan 23 • 86
yea, I tried compiling my map and it took a long time, made my computer verrrryyyy slow, and in the end didnt wok because it "paused" and never continued.

Should i make my map smaller?
 
 
 
≡ 2008 Jan 28 at 21:33 UTC
Djuice27

2008 Jan 22 • 154
132 ₧
well, if u made a huge wall to go around your whole map and have LOTS of extra space then close that wall in. Only use as much space as u really need
Duh Dun Dun Duh Dun Dun
 
 
 
≡ 2008 Jan 28 at 21:47 UTC — Ed. 2008 Jan 28 at 21:47 UTC
armen115
2008 Jan 23 • 86
and if I need the space? (sry for being stubborn)
 
 
 
≡ 2008 Jan 28 at 23:13 UTC
SuperJer
Websiteman

2005 Mar 21 • 6814
If you need the space you need the space.

Just don't expect to be able to build very much stuff in it before running into infinite compile time, or a broken compile.

If you keep things simple you can use tons of space. It just limits what you can do. Old game. Very old crusty game.
 
 
 
≡ 2008 Jan 28 at 23:49 UTC
armen115
2008 Jan 23 • 86
ok, because its just a surf map(only ramps and 1 jail). Thanks
 
 
 
≡ 2008 Jan 29 at 01:51 UTC
melloyellow582
The Original Portmanteau

Brisk.
2005 Mar 22 • 12865
666 ₧
this looks like an interesting map. post it when you're done please!

hey superjer...you should add a sharing section. maps, flash, anything. eh?
 
 
 
≡ 2008 Jan 29 at 02:42 UTC
Djuice27

2008 Jan 22 • 154
132 ₧
Why does it sound intresting
Duh Dun Dun Duh Dun Dun
 
 
 
≡ 2008 Jan 29 at 04:56 UTC
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