eDan Co.
Mighty Typist
2007 Sep 24 • 2921
252 ₧
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for breakable make it func_breakable and use:
material- glass
render mode- texture
fx amount- 1-225 //(1- invisible 225-completely solid)
for unbreakable use func_wall and enter the properties you want as seen above (but without the material).
May contain traces of invisible text.
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2007 Dec 12 at 13:34 UTC
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