sum 1 plz?

sum 1 plz?

Hammer Mapping — Page [1]
flameir
2008 Oct 8 • 48
hey,

cud sum1 tl me hw u gt the walls and stuff to move? i mean as in up and dwn, like barriers.
L0op D Lo0P
 
 
 
2008 Nov 10 at 13:47 UTC
Down Rodeo
Cap'n Moth of the Firehouse

Find the Hole II Participation Medal
2007 Oct 19 • 5486
57,583 ₧
 
 
 
2008 Nov 10 at 14:31 UTC
flameir
2008 Oct 8 • 48
i'd like to know all of them...
cn any1 tell me?
L0op D Lo0P
 
 
 
2008 Nov 11 at 10:54 UTC
Down Rodeo
Cap'n Moth of the Firehouse

Find the Hole II Participation Medal
2007 Oct 19 • 5486
57,583 ₧
You say "walls and stuff". I mean, you could use a func_door or a func_train even if you were wanting something that moves on a path... Like I said, a good few options.
 
 
 
2008 Nov 11 at 15:07 UTC
flameir
2008 Oct 8 • 48
a little more detail? please?
L0op D Lo0P
 
 
 
2008 Nov 14 at 09:31 UTC
eDan Co.
Mighty Typist

Real Live Hands-On Rabbi Medal
Consolation Medal
2007 Sep 24 • 2921
252 ₧
Func_door?

It really depends on what you're trying to do.
May contain traces of invisible text.
 
 
 
2008 Nov 14 at 11:54 UTC — Ed. 2008 Nov 14 at 16:19 UTC
Down Rodeo
Cap'n Moth of the Firehouse

Find the Hole II Participation Medal
2007 Oct 19 • 5486
57,583 ₧
 
 
 
2008 Nov 14 at 14:20 UTC
flameir
2008 Oct 8 • 48
alrite, i need a wall to move up to release the t's and ct's frm their respective spawns..........
L0op D Lo0P
 
 
 
2008 Nov 14 at 15:39 UTC
Down Rodeo
Cap'n Moth of the Firehouse

Find the Hole II Participation Medal
2007 Oct 19 • 5486
57,583 ₧
A func_door, then. You can set it to open using triggers and that sort of thing. The properties of it are pretty simple.
 
 
 
2008 Nov 14 at 15:48 UTC
Page [1]