stupid problem with textures

stupid problem with textures

Hammer Mapping — Page [1]
begginer

2007 Oct 24 • 990
13 ₧
i have a problem with ANY texture i use ANYWERE when i make a brush and put a texture on it ( even if the brush is the exact dimensions of the texture) the texture isn't applied exactly on the brush but a litte offset and if i move the brush the texture stays still ( its like i have a BIG wall of the texture repeating itself and if i move the brush around the texture on it just moves further on that wall ) so the texture isn't exactly on the brush and its screwing up my map ! i want too make neon lites with the texture form halflife.wad and i made the brush the exact dimensions of that texture but the the place i put it isn't good because its right in the middle of were the textures connect so i have 2 half's of a neon instead of a full 1 so if i want it too look good then i have too move it ..... Can anything be done with this or is this normal ?

thnx for your time ....
Wtf is that ? its a bird ! no its a plane ! amm maybe its a plastic bag . NO ! its SUPERJER ! the greatest super hero ever!
 
 
 
2007 Nov 18 at 12:49 PST
begginer

2007 Oct 24 • 990
13 ₧
ohh yeah and how do i make a brush glow with a pulsing lite ?? because i tried making it into an entity and entering some stuff ( it didn't work) but i don't know what i have too write were to make it emit light and to make it a pulsing light ( don't want too use direct lites on this ) i heard something about "lighted textures" is this what i need ? ( what are these ? )
and sould i make a light transparent ( or seetrou and how can i doo that)


sorry for the stupid questions ....
Wtf is that ? its a bird ! no its a plane ! amm maybe its a plastic bag . NO ! its SUPERJER ! the greatest super hero ever!
 
 
 
2007 Nov 18 at 12:58 PST
SRAW
Rocket Man

2007 Nov 6 • 2525
601 ₧
If your textures are not correct press shift+a then press on "fit" on the window that pops up
Free Steam Games
 
 
 
2007 Nov 19 at 21:28 PST
begginer

2007 Oct 24 • 990
13 ₧
OK i think it works ! i'm correcting my maps right away .. ( thought it was something simple ) thanx man your a great help .. .. know anything about the other stupid questions ?
Wtf is that ? its a bird ! no its a plane ! amm maybe its a plastic bag . NO ! its SUPERJER ! the greatest super hero ever!
 
 
 
2007 Nov 20 at 01:01 PST
begginer

2007 Oct 24 • 990
13 ₧
I made all my textures "fit" but now i cant comply my map every time i tried to comply it always had an error (after like 20-30 minutes of complying) .. the most recent 1 is this from the .err file :

hlrad: Error: Memory allocation failure
Description: The program failled to allocate a block of memory.
Howto Fix: Likely causes are (in order of likeliness) : the partition holding the swapfile is full; swapfile size is smaller than required; memory fragmentation; heap corruption

now i don't understand this but i tried to check the map for errors in hammer but it didn't find anything ... so i tried deleting some things that i thought mite cause the problem and it still had that error so if some1 knows what my problem is then pls reply
Wtf is that ? its a bird ! no its a plane ! amm maybe its a plastic bag . NO ! its SUPERJER ! the greatest super hero ever!
 
 
 
2007 Nov 20 at 11:47 PST
Down Rodeo
Cap'n Moth of the Firehouse

Find the Hole II Participation Medal
2007 Oct 19 • 5486
57,583 ₧
You don't seem to have enough memory, maybe if you try Disk Cleanup?
Or increasing windows' virtual memory space, or even turning down some other compiler settings...
 
 
 
2007 Nov 21 at 15:44 PST
begginer

2007 Oct 24 • 990
13 ₧
ok .. I did get a warning that my virtual memory is too low (Normally my virtual memory automatically increases when its low) and on drive D where i put the compliers , the game & all theres more then 10 GB free space the drive with the less space on it is drive C with 3 GB ... so i'm pretty sure its the virtual memory is the problem .. what complier settings are u talking about and can some1 tell me what the "swap file " form that error is ??


thnx for the replys u guys are really helpfull
Wtf is that ? its a bird ! no its a plane ! amm maybe its a plastic bag . NO ! its SUPERJER ! the greatest super hero ever!
 
 
 
2007 Nov 24 at 03:45 PST
Down Rodeo
Cap'n Moth of the Firehouse

Find the Hole II Participation Medal
2007 Oct 19 • 5486
57,583 ₧
Umm when you compile the map there are various parameters you can set, things to do with how accurate the calculated lighting is for example. Setting this lower should help a lot.

I can't remember the exact things, and (please don't kil/ban me) I've only mapped in 'teh hammre' that can be used for Source.

PS I'd have thought that 10Gigs was enough, so I guess something else is going on... I've not even got close to using that on some crazy mesh bakings/renders (Using Blender: www.blender.org)
 
 
 
2007 Nov 24 at 15:05 PST
SuperJer
Websiteman

2005 Mar 20 • 6629
You probably used Fit too much and made some really really densely-textured areas.

But anyway, you can probably still get it to compile if you add -notexscale and/or -sparse to your hlrad command. -sparse will make it slower, though, be warned.

Ex:

hlcsg -nowadtextures mapname
hlbsp mapname
hlvis mapname
hlrad -notexscale mapname
blah blah blah...
 
 
 
2007 Nov 26 at 19:03 PST
begginer

2007 Oct 24 • 990
13 ₧
Yeah i kinda got carried away with the texture fitting .. the notexscale made it complie i didin't use -sparse but ill be sure to remember that thnx ..... by the way how can i make a brush with the net texture ( and set to funk_illusonary ) to bee more see through .. cause when i play the map where there were blue parts theres just black instead ... how can i make it transparent cause i tried selecting the blue color and seting it to transparent but it didin't work so i don't know how too do that .........


Thnx for the replys
Wtf is that ? its a bird ! no its a plane ! amm maybe its a plastic bag . NO ! its SUPERJER ! the greatest super hero ever!
 
 
 
2007 Nov 28 at 00:54 PST
SuperJer
Websiteman

2005 Mar 20 • 6629
You need to make the net part of an entity like func_illusionary or func_wall.

In its properties, set these:
Render Mode = Solid
Render Amount = 255
 
 
 
2007 Dec 3 at 18:29 PST
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