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i have a problem with ANY texture i use ANYWERE when i make a brush and put a texture on it ( even if the brush is the exact dimensions of the texture) the texture isn't applied exactly on the brush but a litte offset and if i move the brush the texture stays still ( its like i have a BIG wall of the texture repeating itself and if i move the brush around the texture on it just moves further on that wall ) so the texture isn't exactly on the brush and its screwing up my map ! i want too make neon lites with the texture form halflife.wad and i made the brush the exact dimensions of that texture but the the place i put it isn't good because its right in the middle of were the textures connect so i have 2 half's of a neon instead of a full 1 so if i want it too look good then i have too move it ..... Can anything be done with this or is this normal ?
thnx for your time ....
Wtf is that ? its a bird ! no its a plane ! amm maybe its a plastic bag . NO ! its SUPERJER ! the greatest super hero ever!
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2007 Nov 18 at 20:49 UTC
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ohh yeah and how do i make a brush glow with a pulsing lite ?? because i tried making it into an entity and entering some stuff ( it didn't work) but i don't know what i have too write were to make it emit light and to make it a pulsing light ( don't want too use direct lites on this ) i heard something about "lighted textures" is this what i need ? ( what are these ? )
and sould i make a light transparent ( or seetrou and how can i doo that)
sorry for the stupid questions ....
Wtf is that ? its a bird ! no its a plane ! amm maybe its a plastic bag . NO ! its SUPERJER ! the greatest super hero ever!
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2007 Nov 18 at 20:58 UTC
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SRAW
Rocket Man
2007 Nov 6 • 2525
601 ₧
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If your textures are not correct press shift+a then press on "fit" on the window that pops up
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2007 Nov 20 at 05:28 UTC
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OK i think it works ! i'm correcting my maps right away .. ( thought it was something simple ) thanx man your a great help .. .. know anything about the other stupid questions ?
Wtf is that ? its a bird ! no its a plane ! amm maybe its a plastic bag . NO ! its SUPERJER ! the greatest super hero ever!
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2007 Nov 20 at 09:01 UTC
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I made all my textures "fit" but now i cant comply my map every time i tried to comply it always had an error (after like 20-30 minutes of complying) .. the most recent 1 is this from the .err file :
hlrad: Error: Memory allocation failure
Description: The program failled to allocate a block of memory.
Howto Fix: Likely causes are (in order of likeliness) : the partition holding the swapfile is full; swapfile size is smaller than required; memory fragmentation; heap corruption
now i don't understand this but i tried to check the map for errors in hammer but it didn't find anything ... so i tried deleting some things that i thought mite cause the problem and it still had that error so if some1 knows what my problem is then pls reply
Wtf is that ? its a bird ! no its a plane ! amm maybe its a plastic bag . NO ! its SUPERJER ! the greatest super hero ever!
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2007 Nov 20 at 19:47 UTC
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Down Rodeo
Cap'n Moth of the Firehouse
2007 Oct 19 • 5486
57,583 ₧
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You don't seem to have enough memory, maybe if you try Disk Cleanup?
Or increasing windows' virtual memory space, or even turning down some other compiler settings...
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2007 Nov 21 at 23:44 UTC
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ok .. I did get a warning that my virtual memory is too low (Normally my virtual memory automatically increases when its low) and on drive D where i put the compliers , the game & all theres more then 10 GB free space the drive with the less space on it is drive C with 3 GB ... so i'm pretty sure its the virtual memory is the problem .. what complier settings are u talking about and can some1 tell me what the "swap file " form that error is ??
thnx for the replys u guys are really helpfull
Wtf is that ? its a bird ! no its a plane ! amm maybe its a plastic bag . NO ! its SUPERJER ! the greatest super hero ever!
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2007 Nov 24 at 11:45 UTC
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Down Rodeo
Cap'n Moth of the Firehouse
2007 Oct 19 • 5486
57,583 ₧
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Umm when you compile the map there are various parameters you can set, things to do with how accurate the calculated lighting is for example. Setting this lower should help a lot.
I can't remember the exact things, and (please don't kil/ban me) I've only mapped in 'teh hammre' that can be used for Source.
PS I'd have thought that 10Gigs was enough, so I guess something else is going on... I've not even got close to using that on some crazy mesh bakings/renders (Using Blender: www.blender.org)
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2007 Nov 24 at 23:05 UTC
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You probably used Fit too much and made some really really densely-textured areas.
But anyway, you can probably still get it to compile if you add -notexscale and/or -sparse to your hlrad command. -sparse will make it slower, though, be warned.
Ex:
hlcsg -nowadtextures mapname
hlbsp mapname
hlvis mapname
hlrad -notexscale mapname
blah blah blah...
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2007 Nov 27 at 03:03 UTC
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Yeah i kinda got carried away with the texture fitting .. the notexscale made it complie i didin't use -sparse but ill be sure to remember that thnx ..... by the way how can i make a brush with the net texture ( and set to funk_illusonary ) to bee more see through .. cause when i play the map where there were blue parts theres just black instead ... how can i make it transparent cause i tried selecting the blue color and seting it to transparent but it didin't work so i don't know how too do that .........
Thnx for the replys
Wtf is that ? its a bird ! no its a plane ! amm maybe its a plastic bag . NO ! its SUPERJER ! the greatest super hero ever!
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2007 Nov 28 at 08:54 UTC
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You need to make the net part of an entity like func_illusionary or func_wall.
In its properties, set these:
Render Mode = Solid
Render Amount = 255
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2007 Dec 4 at 02:29 UTC
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