Stuck at "LeafThread"..

Stuck at "LeafThread"..

Hammer Mapping — Page [1] 2
Outcast
My points value is a hilarious example of numerical humor.

2009 Dec 13 • 567
80,085 ₧
Sometimes when compiling a map the cpu usage goes 100% and the compiling stops on a thing called LeafThread.

What could the problem be?
 
 
 
2010 Mar 20 at 19:51 UTC
Killer-Duck
Homicidal Anatidae

2008 Mar 5 • 1169
633 ₧
 
 
 
2010 Mar 21 at 10:50 UTC
Outcast
My points value is a hilarious example of numerical humor.

2009 Dec 13 • 567
80,085 ₧
Killer-Duck said:


Thanks.

Now i m running the map and loading stops at "Precaching resources..." .

I think it's because it can't load the sky i made.

I also made a .res thingy with the location and stuff.
 
 
 
2010 Mar 21 at 19:37 UTC
Mate de Vita
Kelli

2008 Oct 4 • 2453
159 ₧
Post your compile log please.
...and that's the bottom line because Mate de Vita said so.
 
 
 
2010 Mar 21 at 20:10 UTC
Outcast
My points value is a hilarious example of numerical humor.

2009 Dec 13 • 567
80,085 ₧
Mate de Vita said:
Post your compile log please.



Is this the compile log :

hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: hlcsg -nowadtextures Aim_Strike-Fun
Entering Aim_Strike-Fun.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.14 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(1.00 seconds)

Using Wadfile: \documents and settings\myself\my documents\downloads\cs files\halflife.wad
- Contains 11 used textures, 100.00 percent of map (3116 textures in wad)

added 8 additional animating textures.
Texture usage is at 0.43 mb (of 4.00 mb MAX)
1.38 seconds elapsed

----- END hlcsg -----



hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: hlbsp Aim_Strike-Fun

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)


Error: ReadSurfs (line 7317): 32 > MAXPOINTS
This is caused by a face with too many verticies (typically found on end-caps of high-poly cylinders)


----- END hlbsp -----



hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: hlvis Aim_Strike-Fun
>> There was a problem compiling the map.
>> Check the file Aim_Strike-Fun.log for the cause.

----- END hlvis -----



hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: hlrad Aim_Strike-Fun
>> There was a problem compiling the map.
>> Check the file Aim_Strike-Fun.log for the cause.

----- END hlrad -----
 
 
 
2010 Mar 21 at 20:11 UTC
SuperJer
Websiteman

2005 Mar 21 • 6663
Quote:
Error: ReadSurfs (line 7317): 32 > MAXPOINTS
This is caused by a face with too many verticies (typically found on end-caps of high-poly cylinders)


Did you build something really really round or what?
 
 
 
2010 Mar 22 at 08:12 UTC
Outcast
My points value is a hilarious example of numerical humor.

2009 Dec 13 • 567
80,085 ₧
superjer said:
Quote:
Error: ReadSurfs (line 7317): 32 > MAXPOINTS
This is caused by a face with too many verticies (typically found on end-caps of high-poly cylinders)


Did you build something really really round or what?


like 6 wide sylinders and 8 big spikes.

Could this cause the problem?
 
 
 
2010 Mar 22 at 14:05 UTC
sprinkles

Chrome Whore
2009 Sep 6 • 2547
10 ₧
Anything that has more than 32 faces [sides] is the cause of the problem. Either VM them, or delete them.
 
 
 
2010 Mar 22 at 14:22 UTC
Outcast
My points value is a hilarious example of numerical humor.

2009 Dec 13 • 567
80,085 ₧
sprinkles said:
Anything that has more than 32 faces [sides] is the cause of the problem. Either VM them, or delete them.


They have 32 faces.What is VM?
 
 
 
2010 Mar 22 at 15:04 UTC
Mate de Vita
Kelli

2008 Oct 4 • 2453
159 ₧
Outcast said:
sprinkles said:
Anything that has more than 32 faces [sides] is the cause of the problem. Either VM them, or delete them.


They have 32 faces.What is VM?

VM = vertex manipulation.
Did you use it?
...and that's the bottom line because Mate de Vita said so.
 
 
 
2010 Mar 22 at 18:27 UTC
Outcast
My points value is a hilarious example of numerical humor.

2009 Dec 13 • 567
80,085 ₧
Mate de Vita said:
Outcast said:
sprinkles said:
Anything that has more than 32 faces [sides] is the cause of the problem. Either VM them, or delete them.


They have 32 faces.What is VM?

VM = vertex manipulation.
Did you use it?


Yeah but not on the wide cylinders or the spikes.

I used it on 4 walls (not anything big or complicated)
 
 
 
2010 Mar 22 at 19:00 UTC — Ed. 2010 Mar 22 at 19:01 UTC
sprinkles

Chrome Whore
2009 Sep 6 • 2547
10 ₧
Why don't you post pictures of them.
 
 
 
2010 Mar 22 at 19:46 UTC
Outcast
My points value is a hilarious example of numerical humor.

2009 Dec 13 • 567
80,085 ₧
sprinkles said:
Why don't you post pictures of them.



 
 
 
2010 Mar 22 at 20:13 UTC — Ed. 2010 Mar 22 at 20:14 UTC
Killer-Duck
Homicidal Anatidae

2008 Mar 5 • 1169
633 ₧
Remake the cylinders/spikes with less faces and try again.

Also, do you get any errors when doing a "Check for Problems" in Hammer?
QUACK! QUACK!
 
 
 
2010 Mar 23 at 09:15 UTC — Ed. 2010 Mar 23 at 09:19 UTC
Outcast
My points value is a hilarious example of numerical humor.

2009 Dec 13 • 567
80,085 ₧
Killer-Duck said:
Remake the cylinders/spikes with less faces and try again.

Also, do you get any errors when doing a "Check for Problems" in Hammer?


Waiting for the compile.

I checked for probs right now and it said "no errors were found"....

I hope it's true tho...
 
 
 
2010 Mar 23 at 21:55 UTC — Ed. 2010 Mar 23 at 21:55 UTC
Outcast
My points value is a hilarious example of numerical humor.

2009 Dec 13 • 567
80,085 ₧
By the way is there a faster way to compile maps?

Because sometimes it will take hours
 
 
 
2010 Mar 23 at 22:12 UTC
Rockbomb
Dog fucker (but in a good way now)

2009 Nov 14 • 2045
Outcast said:
By the way is there a faster way to compile maps?

Because sometimes it will take hours

Buy a better computer
 
 
 
2010 Mar 23 at 22:17 UTC
Outcast
My points value is a hilarious example of numerical humor.

2009 Dec 13 • 567
80,085 ₧
Rockbomb said:
Outcast said:
By the way is there a faster way to compile maps?

Because sometimes it will take hours

Buy a better computer


CPU : Amd athlon 64 X2 5200 + 2.70 Ghz
RAM : 4x1 Gb Kingston at 800mhz
G card : ATI HD 4850 2D1G-OC

So this sucks for hammer?Or maybe i should use a nother cpu?
 
 
 
2010 Mar 23 at 22:28 UTC
sprinkles

Chrome Whore
2009 Sep 6 • 2547
10 ₧
What compile settings are you using? If you don't know post what is inside your bat file.
 
 
 
2010 Mar 23 at 22:46 UTC — Ed. 2010 Mar 23 at 22:46 UTC
Outcast
My points value is a hilarious example of numerical humor.

2009 Dec 13 • 567
80,085 ₧
sprinkles said:
What compile settings are you using? If you don't know post what is inside your bat file.


@echo off
hlcsg -nowadtextures Testthingy
hlbsp Testthingy
hlvis Testthingy
hlrad Testthingy
copy Testthingy.bsp "C:\Program Files\Steam\SteamApps\freedom757\counter-strike\cstrike\maps"
pause
"C:\Program Files\Steam\Steam.exe" -applaunch 10 -dev +sv_cheats 0 +map Testthingy
 
 
 
2010 Mar 23 at 22:58 UTC
sprinkles

Chrome Whore
2009 Sep 6 • 2547
10 ₧
Outcast said:
sprinkles said:
What compile settings are you using? If you don't know post what is inside your bat file.


@echo off
hlcsg -nowadtextures Testthingy
hlbsp Testthingy
hlvis Testthingy
hlrad Testthingy
copy Testthingy.bsp "C:\Program Files\Steam\SteamApps\freedom757\counter-strike\cstrike\maps"
pause
"C:\Program Files\Steam\Steam.exe" -applaunch 10 -dev +sv_cheats 0 +map Testthingy



With those settings your map should not take more than 15-20 minutes unless 1) you're doing your final compile 2) you suck at mapping.

What process does it seem to take long on?
csg
bsp
vis
rad

If its csg then you have a lot of brushes or you have complex brushes.

If its bsp then your computer is slow.

If its vis then you have a huge map.

If its rad then your lighting is to complex or to much.
 
 
 
2010 Mar 23 at 23:31 UTC
Outcast
My points value is a hilarious example of numerical humor.

2009 Dec 13 • 567
80,085 ₧
sprinkles said:
Outcast said:
sprinkles said:
What compile settings are you using? If you don't know post what is inside your bat file.


@echo off
hlcsg -nowadtextures Testthingy
hlbsp Testthingy
hlvis Testthingy
hlrad Testthingy
copy Testthingy.bsp "C:\Program Files\Steam\SteamApps\freedom757\counter-strike\cstrike\maps"
pause
"C:\Program Files\Steam\Steam.exe" -applaunch 10 -dev +sv_cheats 0 +map Testthingy



With those settings your map should not take more than 15-20 minutes unless 1) you're doing your final compile 2) you suck at mapping.

What process does it seem to take long on?
csg
bsp
vis
rad

If its csg then you have a lot of brushes or you have complex brushes.

If its bsp then your computer is slow.

If its vis then you have a huge map.

If its rad then your lighting is to complex or to much.


I think the Vis

BasePortalVis
xxxxxxxxx 10%...20%...........
Leafthread 10%... (this is where it fucks up and i wait forever).

 
 
 
2010 Mar 25 at 16:38 UTC
Killer-Duck
Homicidal Anatidae

2008 Mar 5 • 1169
633 ₧
Probably the result of crappy mapping.


EDIT: YAY! 1000 posts...
QUACK! QUACK!
 
 
 
2010 Mar 25 at 17:58 UTC — Ed. 2010 Mar 25 at 18:03 UTC
the_cloud_system
polly pushy pants

2008 Aug 1 • 3081
-6 ₧
woo
I drink to forget but I always remember.
 
 
 
2010 Mar 25 at 20:32 UTC
sprinkles

Chrome Whore
2009 Sep 6 • 2547
10 ₧
Outcast said:
sprinkles said:
Outcast said:
sprinkles said:
What compile settings are you using? If you don't know post what is inside your bat file.


@echo off
hlcsg -nowadtextures Testthingy
hlbsp Testthingy
hlvis Testthingy
hlrad Testthingy
copy Testthingy.bsp "C:\Program Files\Steam\SteamApps\freedom757\counter-strike\cstrike\maps"
pause
"C:\Program Files\Steam\Steam.exe" -applaunch 10 -dev +sv_cheats 0 +map Testthingy



With those settings your map should not take more than 15-20 minutes unless 1) you're doing your final compile 2) you suck at mapping.

What process does it seem to take long on?
csg
bsp
vis
rad

If its csg then you have a lot of brushes or you have complex brushes.

If its bsp then your computer is slow.

If its vis then you have a huge map.

If its rad then your lighting is to complex or to much.


I think the Vis

BasePortalVis
xxxxxxxxx 10%...20%...........
Leafthread 10%... (this is where it fucks up and i wait forever).




Yea your map prolly is too large.
 
 
 
2010 Mar 25 at 21:13 UTC
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