Sound and trigger_multiple

Sound and trigger_multiple

Hammer Mapping — Page [1]
leif
2008 Mar 3 • 29
In my map I comes a sound when a player picks up a kevlar, and it is only one on the map. The thing is that can I somehow prevent the sound from comming if the player allready have a kevlar from one of the last rounds? Or strip him from the kevlar the player allready have so the player can get a new one?


How can I get trigger_multiple only work once everyone round and reset itself the next round?
 
 
 
2010 Oct 4 at 01:11 UTC
Rockbomb
Dog fucker (but in a good way now)

2009 Nov 14 • 2045
I believe there is something function or entity that disarms players... but its been forever since I used hammer so idk what its called.


But a word of advice: Don't make your maps too complicated. Its fun adding in a bunch of cool stuff, but you've got to keep in mind that you're mapping for a game that uses a pretty old engine. The more things you add = the more lag/less fps. That said, I'll leave you with one of my favorite quotes "Simplicity is the ultimate sophistication."
 
 
 
2010 Oct 4 at 01:32 UTC
leif
2008 Mar 3 • 29
It's not a big map so it wont be a problem
 
 
 
2010 Oct 4 at 16:21 UTC
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