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Make the object part of an entity. For plants and stuff, use a func_illusionary, then it will be non-solid. For fences, add a CLIP for to block players. func_wall will also work but it is super-solid, blocking EVERYTHING including bullets. For most partially transparent objects, you would want bullets to pass through.
Whatever you make it, set the properties like this:
RenderMode = solid
FXAmount = 255
This will make the black/blue parts invisible.
This works on many visible entities like func_wall, func_door, func_illusionary, func_breakable etc. etc.
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2006 Jun 20 at 23:41 UTC
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