some help please :)

some help please :)

Hammer Mapping — Page [1]
cc_crazycowboy
2006 Jun 19 • 22
19 ₧
the textures (like leaves hanging down or wire mesh gates) where there is a "blue" area turn out black in my actual map...how do i solve this? :)
 
 
 
2006 Jun 20 at 17:11 UTC
SuperJer
Websiteman

2005 Mar 21 • 6673
Make the object part of an entity. For plants and stuff, use a func_illusionary, then it will be non-solid. For fences, add a CLIP for to block players. func_wall will also work but it is super-solid, blocking EVERYTHING including bullets. For most partially transparent objects, you would want bullets to pass through.

Whatever you make it, set the properties like this:
RenderMode = solid
FXAmount = 255


This will make the black/blue parts invisible.

This works on many visible entities like func_wall, func_door, func_illusionary, func_breakable etc. etc.
 
 
 
2006 Jun 20 at 23:41 UTC
cc_crazycowboy
2006 Jun 19 • 22
19 ₧
worked a treat! thank u very much superjer u sexy mofo :D
 
 
 
2006 Jun 21 at 10:43 UTC
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