cc_crazycowboy

cc_crazycowboy

User name
cc_crazycowboy
Assigned title
 
Assigned post color
#eeaaee
Avatar
 
Medals
 
Registration date
2006 June 19
Post count
22
Score
19 ₧
Location
 
Signature
 
Timezone
UTC
Groups
 

Recent posts by cc_crazycowboy

Recent posts by cc_crazycowboy

2008 Nov 1 at 11:06 UTC
Fatal Error in Hammer Mapping
My map was working perfectly including the ZHLT compiling process. Then after I added just ONE room it gave me the old "too many .wads" error, so i reluctantly bundled all my .wads into just ONE .wad which took over 3 hours mind you. So then I re-ran ZHLT compilers with success. I was all happy that finally the map I had made was finished! UNTIL! When I tried to load up my map the game crashed (Counter-Strike 1.6) and gave me the message:

Missing frame 0 of -1CSTRIKE_ME2RI

I read somewhere something to do with animations in CS but the problem with that is the exact same map was working fine earlier, I've used all the same textures and its only NOW decided to give me this error... please halp!
2008 Oct 20 at 06:58 UTC
but "machine.wav" is located in "cstrike/sound/ambience" :|
2008 Oct 20 at 04:58 UTC
these are values:

Name
Path/filename.wav of WAV ambience/machine.wav
Volume (10 = loudest) 10
Dynamic Presets None
Start Volume 10
Fade in time (0-100) 0
Fade out time (0-100) 0
Pitch (> 100 = higher) 100
Start Pitch 100
Spin up time (0-100) 0
Spin down time (0-100) 0
LFO type 0)off 1)sqr 2)tri 3)rnd 0
LFO rate (0-1000) 0
LFO mod pitch (0-100) 0
LFO mod vol (0-100) 0
Incremental spinup count 0


yet for some unknown reason the darn thing still wont work, i have the ACTUAL machine.wav in the right folder and everything :( please HALP!
2008 Oct 20 at 02:07 UTC
making unspammable walls in Hammer Mapping
spam/spammable meaning to shoot through a wall
unspammable meaning to be unable to shoot through a wall
2008 Oct 20 at 01:52 UTC
making unspammable walls in Hammer Mapping
for some stupid reason i am completely unable to make ANY of my walls unspammable...yes i have tried putting empty space which is boxed in AND empty space which is blackness (the void of hammer) between 2 and even 3 and 4 walls, yet when myself and my friend load up the map (we are on LAN, and yes i AM recompiling the map and making sure its the newest version) we can STILL spam eachother through the goddamn wall. please halp! :D
2008 Oct 12 at 11:34 UTC
Door Help in Hammer Mapping
It is possible to make a door that closes once the bomb is planted?
And is it possible to make a button for that SAME door that only OPENS it. (as in the button cant close the door, only open it)
2008 Sep 17 at 07:23 UTC
func_illusionary in Hammer Mapping
I set the "Render Mode" to solid in the func_illusion properties, but now the whole thing is invisible. Also a slightly more detailed description of how to get a "clip brush" happening would be cool.
2008 Sep 17 at 07:03 UTC
func_illusionary in Hammer Mapping
Ok firstly with the func_illusionary...the blue spots in the fence are black...which is wrong obviously, and what pray-tell is a "clip brush" ? :D
2008 Sep 17 at 06:22 UTC
func_illusionary in Hammer Mapping
I'm having trouble with my func_illusionary, I'm trying to make a fence that you can see through, shoot through and grenade through...but that you CANT run through. Please help :D
2008 Sep 17 at 04:24 UTC
cheers IIopn, I took out all the unused .wads and the map loads fine :D