func_illusionary

func_illusionary

Hammer Mapping — Page [1]
cc_crazycowboy
2006 Jun 19 • 22
19 ₧
I'm having trouble with my func_illusionary, I'm trying to make a fence that you can see through, shoot through and grenade through...but that you CANT run through. Please help :D
 
 
 
2008 Sep 16 at 23:22 PDT
Killer-Duck
Homicidal Anatidae

2008 Mar 5 • 1169
633 ₧
Make a fence as usual with func_illusionary, then cover the fence with a CLIP-brush.
QUACK! QUACK!
 
 
 
2008 Sep 16 at 23:40 PDT
cc_crazycowboy
2006 Jun 19 • 22
19 ₧
Ok firstly with the func_illusionary...the blue spots in the fence are black...which is wrong obviously, and what pray-tell is a "clip brush" ? :D
 
 
 
2008 Sep 17 at 00:03 PDT
SRAW
Rocket Man

2007 Nov 6 • 2525
601 ₧
u have to put the render mode to solid in the func_illusionary

a clip brush is a brush with the texture clip on it

if blue thing still inst working, its probably cause ur running on software renderer
Free Steam Games
 
 
 
2008 Sep 17 at 00:14 PDT
cc_crazycowboy
2006 Jun 19 • 22
19 ₧
I set the "Render Mode" to solid in the func_illusion properties, but now the whole thing is invisible. Also a slightly more detailed description of how to get a "clip brush" happening would be cool.
 
 
 
2008 Sep 17 at 00:23 PDT
SRAW
Rocket Man

2007 Nov 6 • 2525
601 ₧
wat renderer r u using? software? d3d or opengl?

and the clip brush is a block with the texture clip on it that can block ppl and monsters but lets bullets go thru
Free Steam Games
 
 
 
2008 Sep 17 at 02:13 PDT
Killer-Duck
Homicidal Anatidae

2008 Mar 5 • 1169
633 ₧
cc_crazycowboy said:
I set the "Render Mode" to solid in the func_illusion properties, but now the whole thing is invisible. Also a slightly more detailed description of how to get a "clip brush" happening would be cool.


In the properties of the func_illusionary set Render Mode to Solid and FX Amount to 255.

A CLIP-brush is a normal brush covered with the CLIP-texture.(will act as an invisible wall which will block players but not bullets)
QUACK! QUACK!
 
 
 
2008 Sep 17 at 02:57 PDT — Ed. 2008 Sep 17 at 03:00 PDT
Page [1]