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Walls:
Your 'wall' should be a func_door. Have its angles set to UP and it will move up. Give your func_door a name and make a func_button that targets it.
Gravity:
Gravity is hell. But if you want you can try to use a trigger_gravity or two. When you step into a trigger_gravity, your personal gravity is set from then on, even if you exit the trigger_gravity. You should be able to control a trigger_gravity with a multisource (i.e. turn it on and off). If you use a trigger_gravity to set someone's gravity to moon gravity, you'll need another one to reset their gravity back to normal.
Weaponstrip:
My solution to this was to name the weaponstrip and target it with a multi_manager. The multimanager was multithreaded and named game_playerspawn.
Anything named game_playerspawn will get triggered by players when they spawn. Multithreaded multimanagers only act on the player who triggered them, not the whole server.
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2006 Jul 19 at 16:52 UTC
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