StaticVisionStaticVisionUser name
StaticVision
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2006 July 18
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31
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18 ₧
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2006 Jul 29 at 21:11 UTC
Night-Time maps and Sky textures. in Hammer Mapping
Ive been trying to make a nightime map, But if i use an light_enviroment It lights the whole map up, And if i dont use an light_enviroment, You cant see anything, I see flags like Dark or something but they dont actually work for me.
- Sky Cycle Gotta go to work ill explain this later
2006 Jul 29 at 21:09 UTC
Vehicles, How To? in Hammer Mapping
Thanks
2006 Jul 29 at 21:06 UTC
zhlt.wad in Hammer Mapping
They are the same exact thing just a different look, For example, And aaa_trigger sign for me looks like a bunch of HL symbols, And for another person depending on which texture Hammer decides to use appears as T for trigger, SO dont worry about how they look they have the SAME exact effect.
2006 Jul 25 at 19:29 UTC
need help with mapname.bat in Hammer Mapping
This happens when you dont even configure it for your map, Right click on <mapname>.bat and click EDIT. This should open a text document. Copy and paste this into it:
With Steam [code:1]@echo off hlcsg <mapname> hlbsp <mapname> hlvis <mapname> hlrad <mapname> copy <mapname>.bsp "C:\Program Files\Valve\Steam\SteamApps\<STEAM ACCOUNT>\counter strike\cstrike\maps"[/code:1] Be sure to fill in <mapname> with the name of your .map file, And <STEAM ACCOUNT> with the name of your account.
2006 Jul 25 at 15:38 UTC
de_mcdiddys in Hammer Mapping
I was gonna ask SuperJer if I could do that, But I suck at map making and i dont know all of the textures for McDiddys although they look like they were made with paint
2006 Jul 25 at 15:36 UTC
Vehicles, How To? in Hammer Mapping
Im trying to make a map with vehicles like in air_fight maps (if you have ever heard of them). Anyways, I made a flat brush and transformed it into a func_vehicle Then i made a brush and put it on the func_vehicle and transformed it into a func_vehicle_controls, I named the vehicle and targeted it with the func_vehicle_controls, So I go into my map to test if it works, And when I use the vehicle it starts and disappears.
And another question. Im using cstrike.wad and halflife.wad and 12 other CZ wads, And yet i cant find see through glass. Do I have to do something to make it see through? I have a lot of glass textures glass_bright glass_med, That sort of thing but again none are see through like the truck in cs_assault has see through glass.
2006 Jul 25 at 15:03 UTC
Idea for Weapon-Stripping in Hammer Mapping
Well I have 5 maps the one with the "Shotgun Hole" is just one of the ones that has this problem, BTW the weaponstripping, and player_equips are all triggered by func_buttons with "Touch Activates" flags. So there is really no way to help this problem im guessing.
2006 Jul 25 at 15:00 UTC
Wad files in Hammer Mapping
Its a gameserver. But anyways, Thanks. Im just going to rename my textures to match the ones in materials.txt
2006 Jul 25 at 14:58 UTC
...? Error Compiling in Hammer Mapping
Ever since ive gotten that problem it says ALL of my entities have NO volume and have the AAA_TRIGGER texture.
2006 Jul 25 at 00:52 UTC
...? Error Compiling in Hammer Mapping
----- BEGIN hlbsp -----
Command line: hlbsp de_warehouse_b1 Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096) BSP generation successful, writing portal file 'de_warehouse_b1.prt' Error: RankForContents: bad contents -8 ----- END hlbsp ----- -Ive figured out the problem but something much worse is happening now. hlcsg: Error: Entity 32, Brush 0, Side 1: plane with no normal hlcsg: Error: Entity 32, Brush 0, Side 1: has a coplanar plane at (-465, -128, 208), texture AAATRIGGER hlcsg: Error: Entity 32, Brush 0, Side 3: has a coplanar plane at (-465, -96, 208), texture AAATRIGGER hlcsg: Error: Entity 32, Brush 0, Side 4: plane with no normal hlcsg: Error: Entity 32, Brush 0, Side 4: has a coplanar plane at (-465, -96, 382), texture AAATRIGGER *SNIP* What is even more odd is that none of these have AAA_TRIGGER texture AND, Entity 32 does not exist. |