Pls help me Im really screwed about the portal stuff

Pls help me Im really screwed about the portal stuff

Hammer Mapping — Page [1] 2
zzz1123

2008 Jun 8 • 137
Someone please help me I read all the previous stuff about .prt as Im having the same problem but I cant understand someone pls help me!

hlvis: Error: Portal file 'de_test.prt' does not exist, cannot vis the map

hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: hlcsg -nowadtextures de_test
Entering de_test.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.02 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.03 seconds)

Using Wadfile: \valve\condition zero\cstrike\cstrike.wad
- Contains 2 used textures, 100.00 percent of map (123 textures in wad)

added 2 additional animating textures.
Texture usage is at 0.05 mb (of 4.00 mb MAX)
0.05 seconds elapsed

----- END hlcsg -----



hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: hlvis de_test
Error: Portal file 'de_test.prt' does not exist, cannot vis the map


----- END hlvis -----



hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: hlrad de_test
>> There was a problem compiling the map.
>> Check the file de_test.log for the cause.

----- END hlrad -----



You didn't see me. You're hallucinating.
 
 
 
2008 Jun 8 at 07:23 UTC — Ed. 2008 Jun 8 at 07:27 UTC
zzz1123

2008 Jun 8 • 137
Oh ya and when I open the .bat file it will run but after a while another window will appear which shows hlbsp.exe has encountered a problem and needs to close.
You didn't see me. You're hallucinating.
 
 
 
2008 Jun 8 at 07:26 UTC
Down Rodeo
Cap'n Moth of the Firehouse

Find the Hole II Participation Medal
2007 Oct 19 • 5486
57,583 ₧
That is the issue, then; hlbsp produces the prt files which tell hlvis what the map is "like" after reading the "constructive solid geometry" (hlcsg) then hlrad uses the hlvis information to work out the map's lighting. Try redownloading hlbsp - it needs to be working.
 
 
 
2008 Jun 8 at 07:42 UTC
zzz1123

2008 Jun 8 • 137
I have already re downloaded it a lot of times but there's always the same error. Other maps do not have that error.
You didn't see me. You're hallucinating.
 
 
 
2008 Jun 8 at 07:49 UTC
Down Rodeo
Cap'n Moth of the Firehouse

Find the Hole II Participation Medal
2007 Oct 19 • 5486
57,583 ₧
 
 
 
2008 Jun 8 at 07:51 UTC
Killer-Duck
Homicidal Anatidae

2008 Mar 5 • 1169
633 ₧
Is the map very big? Maybe hlbsp just chokes...
QUACK! QUACK!
 
 
 
2008 Jun 8 at 08:07 UTC
zzz1123

2008 Jun 8 • 137
Nope its very small.
You didn't see me. You're hallucinating.
 
 
 
2008 Jun 8 at 08:10 UTC
SRAW
Rocket Man

2007 Nov 6 • 2525
601 ₧
hlbsp didnt run
post ur .bat file
Free Steam Games
 
 
 
2008 Jun 8 at 08:19 UTC
zzz1123

2008 Jun 8 • 137
@echo off
hlcsg -nowadtextures de_test
hlbsp de_test
hlvis de_test
hlrad de_test
copy de_test.bsp "C:\Valve\Condition Zero\cstrike\maps"
cd C:\Valve\Condition Zero\cstrike
pause
hl -dev -console -game cstrike +sv_cheats 1 +map de_test
You didn't see me. You're hallucinating.
 
 
 
2008 Jun 8 at 08:22 UTC
Down Rodeo
Cap'n Moth of the Firehouse

Find the Hole II Participation Medal
2007 Oct 19 • 5486
57,583 ₧
 
 
 
2008 Jun 8 at 18:43 UTC
zzz1123

2008 Jun 8 • 137
ARGH can anybody help???
I'm really going mad.
I've spent hours looking for solutions.
I've spent days trying out the solutions.
Nothing works.
You didn't see me. You're hallucinating.
 
 
 
2008 Jun 9 at 04:54 UTC
Killer-Duck
Homicidal Anatidae

2008 Mar 5 • 1169
633 ₧
Send the rmf to someone and see if they can compile it.
QUACK! QUACK!
 
 
 
2008 Jun 9 at 07:22 UTC
eDan Co.
Mighty Typist

Real Live Hands-On Rabbi Medal
Consolation Medal
2007 Sep 24 • 2921
252 ₧
HammerMapping@yahoo.com

I guess I'm the official send-me-your-problem-map guy...
May contain traces of invisible text.
 
 
 
2008 Jun 9 at 08:24 UTC — Ed. 2008 Jun 9 at 08:24 UTC
zzz1123

2008 Jun 8 • 137
I've sent it.
You didn't see me. You're hallucinating.
 
 
 
2008 Jun 9 at 12:08 UTC
eDan Co.
Mighty Typist

Real Live Hands-On Rabbi Medal
Consolation Medal
2007 Sep 24 • 2921
252 ₧
zzz1123 said:
Nope its very small.


From the inside, maybe. You've made 2 cubes (why 2?) one inside the other and all the walls are big and sloppy.
The error was probably caused by the huge brushes that were close the to end of the grid.

I sent you an .RMF that is exactly the same from the players' side, but "cleaner" on the outside.
May contain traces of invisible text.
 
 
 
2008 Jun 9 at 13:06 UTC
zzz1123

2008 Jun 8 • 137
Erm are you sure you send it to the correct email? I have not received it yet. And as for the reason why I made two cubes, its because there were leaks so I just enclosed the first cube in another.
You didn't see me. You're hallucinating.
 
 
 
2008 Jun 9 at 13:12 UTC
zzz1123

2008 Jun 8 • 137
Oh thanks I just received it.
You didn't see me. You're hallucinating.
 
 
 
2008 Jun 9 at 13:24 UTC
zzz1123

2008 Jun 8 • 137
My God a new error in the map...
hlbsp: Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush


You didn't see me. You're hallucinating.
 
 
 
2008 Jun 9 at 13:26 UTC
eDan Co.
Mighty Typist

Real Live Hands-On Rabbi Medal
Consolation Medal
2007 Sep 24 • 2921
252 ₧
Are you compiling the version I sent you?
May contain traces of invisible text.
 
 
 
2008 Jun 9 at 13:35 UTC
zzz1123

2008 Jun 8 • 137
Yup.
You didn't see me. You're hallucinating.
 
 
 
2008 Jun 9 at 13:39 UTC
eDan Co.
Mighty Typist

Real Live Hands-On Rabbi Medal
Consolation Medal
2007 Sep 24 • 2921
252 ₧
Here's what you do:
1. Make one solid brush that fills your room completely.
2. Delete every brush in your map except the one you've just created. (That's 6 brushes you need to delete...)
3. Select the brush, and press Ctrl + H. (Set a negative thickness.)

THERE! YOUR MAP SHOULD FINALLY WORK!!
May contain traces of invisible text.
 
 
 
2008 Jun 9 at 13:42 UTC
zzz1123

2008 Jun 8 • 137
Okay but what do you mean about one solid brush? I'm new to all these stuff so I really don't understand.
You didn't see me. You're hallucinating.
 
 
 
2008 Jun 9 at 13:44 UTC
zzz1123

2008 Jun 8 • 137
I guess I better do this tomorrow its late now gonna go sleep.
You didn't see me. You're hallucinating.
 
 
 
2008 Jun 9 at 13:48 UTC
eDan Co.
Mighty Typist

Real Live Hands-On Rabbi Medal
Consolation Medal
2007 Sep 24 • 2921
252 ₧
I mean a regular brush.

Good night!
May contain traces of invisible text.
 
 
 
2008 Jun 9 at 13:51 UTC
Down Rodeo
Cap'n Moth of the Firehouse

Find the Hole II Participation Medal
2007 Oct 19 • 5486
57,583 ₧
It's like... like... a brush is just one of those big blocks that you make.

See I think what happened is that in trying to find your leak you enclosed it like that (bad times all round really, you shouldn't do this) with a brush that somehow made hlbsp curl up and die.
 
 
 
2008 Jun 9 at 15:13 UTC
Page [1] 2