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How do I make like numbers so you can press them and it activates when you put in the correct pin code. Like, if you want to go in a gun room, you need to put in the correct pin code. I've seen in in this 1 zombie mod map.
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2010 May 19 at 00:25 UTC
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Decompile the map and find out.
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2010 May 19 at 03:26 UTC
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sprinkles said: Decompile the map and find out.
sprinkles ur and asshole
melloyellow582 said: I post sometimes, to make a point.
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2010 May 19 at 05:46 UTC
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That's the best way to learn.
You'll learn a lot more trudging through peoples source code then if you were to read docs and such.
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2010 May 19 at 07:11 UTC
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Ahh, can't find the map.
Does anyone here knows?
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2010 May 21 at 03:45 UTC
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SRAW
Rocket Man
2007 Nov 6 • 2525
601 ₧
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Sushi said: Ahh, can't find the map.
Does anyone here knows?
So you "supposedly" played a map that "supposedly" had a pin code, that "supposedly" can actually work, but now you "supposedly" can't find it and expect "us" to "find" a map that "supposedly" has a pin code machine, that "supposedly" exists.
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2010 May 21 at 07:48 UTC
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Why being such a bit** man. I'm just asking if anyone knows how to do it.... And yes there is a map that has it. I did not say if you guys can find the map for me...
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2010 May 21 at 14:20 UTC
— Ed. 2010 May 21 at 14:20 UTC
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Sraw got called a bitch by a noob. Thusly, Sraw is a bitch noob
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2010 May 21 at 15:15 UTC
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Down Rodeo
Cap'n Moth of the Firehouse
2007 Oct 19 • 5486
57,583 ₧
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I think SRAW is a bitch-ass noob, or, if you will, a bitch ass-noob.
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2010 May 21 at 19:48 UTC
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So anyone knows how to make the pin code?
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2010 May 21 at 22:48 UTC
— Ed. 2010 May 21 at 22:48 UTC
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You'll get an answer as soon as we're done making fun of this bitch-ass-noob.
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2010 May 21 at 22:56 UTC
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Down Rodeo
Cap'n Moth of the Firehouse
2007 Oct 19 • 5486
57,583 ₧
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Why not try to work it out yourself? I don't know the HL entities well enough to think it through... you might need a serverside mod to do it even!
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2010 May 21 at 23:03 UTC
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I'm sure you don't need a mod... Cuz the pin code was actually in the map.
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2010 May 21 at 23:22 UTC
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Down Rodeo
Cap'n Moth of the Firehouse
2007 Oct 19 • 5486
57,583 ₧
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Well, I'm sure if you gave me a second I could think of an example. It's the fact that to get it right it would need to store some kind of data and have a conditional or have some kind of branching, which seems a little too complicated to me. Sounds kind of javascripty, which of course can be done with CS. Is that right? It can be done in CS:S. I assume it can in 1.6...
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2010 May 21 at 23:50 UTC
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u guys dont understand what he is tryin to say,,,,
HE NEEDS keycode box TO UNLOCK A DOOR , something like a little box with numbers you select for instance
Quote: 123
456
789
then u can push these buttons with the action button aka E
and u select certain numbers to open a door or whatever he wants a key code for
melloyellow582 said: I post sometimes, to make a point.
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2010 May 22 at 02:55 UTC
— Ed. 2010 May 22 at 03:04 UTC
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SRAW
Rocket Man
2007 Nov 6 • 2525
601 ₧
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fedex _ said: u guys dont understand what he is tryin to say,,,,
I'm afraid that we do understand but are unwilling to answer due to ignorance or that sushi doesn't bother to google it up first...
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2010 May 22 at 03:04 UTC
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I did google it a million times and did not find anything.
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2010 May 22 at 05:17 UTC
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What fedex said would actually work (probably) but the number keys on the keypad should be big enough for the player to be able to press the number he'd want to press and not its neighbour.
The entity setup would be a bit complex probably, but I'm sure it can be done. One way would be to make each of the correct number buttons target a multisource, that would in turn target the multisource of the next number in the pin code.
Then the number keys would also target a trigger_counter, that would, after 4 numbers, deactivate all the number keys again (so that you could try again.
I'll elaborate if you want me too but there's probably an easier way to do this.
...and that's the bottom line because Mate de Vita said so.
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2010 May 22 at 10:39 UTC
— Ed. 2010 May 22 at 10:45 UTC
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Hard to understand, might be better if you post all the setup.
Do I make the numbers func_button?
And for the multisource, is it a point entity?
And how do I put the codes in order? So it's like this, 619445.
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2010 May 22 at 15:41 UTC
— Ed. 2010 May 22 at 15:42 UTC
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Hmm... never mind, this method would require a far too complex setup. I'm afraid you'll have to wait for someone else with another idea.
...and that's the bottom line because Mate de Vita said so.
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2010 May 22 at 19:07 UTC
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Down Rodeo
Cap'n Moth of the Firehouse
2007 Oct 19 • 5486
57,583 ₧
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Actually, fedex_, I'm pretty sure I understood what he meant, which was what you said. We're not 'tarded.
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2010 May 22 at 20:00 UTC
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Down Rodeo said: Actually, fedex_, I'm pretty sure I understood what he meant, which was what you said. We're not 'tarded.
im just tryin to help this guy , thats
also sushi i found this for you
http://www.fpsbanana.com/tuts/4422
follow what he says
melloyellow582 said: I post sometimes, to make a point.
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2010 May 22 at 20:06 UTC
— Ed. 2010 May 22 at 20:11 UTC
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i saw it on a deathrun map too
ironicley the pass word to the run was 12345678987654321
I drink to forget but I always remember.
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2010 May 22 at 20:08 UTC
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fedex _ said:
Good job fedex _.
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2010 May 22 at 23:09 UTC
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Its source....
Is that ok? Cuz I'm making a Counter-Strike 1.6 map.
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2010 May 23 at 01:46 UTC
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