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I typed that after hlds.exe -num_edicts 2048
but it gave me the error:
Both clients and servers need matching values
Does that mean that everyone that plays the server have to run his cs with num_edicts?
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2011 Sep 3 at 19:07 UTC
— Ed. 2011 Sep 4 at 15:48 UTC
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I would think of it the other way. I think its trying to tell you the server is not running on that setting. I believe the server would automatically change the property of the clients.
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2011 Sep 3 at 21:23 UTC
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I went to HLDS.EXE opened it's properties and added after HLDS.EXE num_edicts 2048 then click ok, shut down server then re run it with hlds.
Did i do it wrong?
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2011 Sep 3 at 22:04 UTC
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Dude its been so long since I've run a server, I don't know. All I know now is how to shoot and fix trucks, thanks Army.
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2011 Sep 3 at 22:16 UTC
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Rockbomb
Dog fucker (but in a good way now)
2009 Nov 14 • 2045
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Can I ask why you are changing num_edicts to 2048 to begin with?
Seems like quite a bit of entities to me
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2011 Sep 3 at 22:22 UTC
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To fix Reliable channel overflow error that I'm getting, I was told that I have too many entities, When I only had 270 solid entities and 260 Point entities.
And what is the max number of entities allowed? or a good number for entities?
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2011 Sep 4 at 00:44 UTC
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sin said: good number for entities?
>100
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2011 Sep 4 at 01:34 UTC
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SRAW
Rocket Man
2007 Nov 6 • 2525
601 ₧
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According to the valve developer wiki:
-num_edicts <variable> - Sets the entity limit for map/game entities (not temporary entities, which is still locked to 500). 900 is default. 4096 is a good limit, beyond that seems to cause hunk_alloc errors. Both clients and servers need matching values for best compatibility.
Note that it says temporary entities is locket at 500, I'm not sure what it means, but since you have a lot of entities at your map and there are many players, it might be due to this.
You could also go to http://twhl.info/ and ask them, since truth be told, we are all mapping nubs here except for superjer
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2011 Sep 4 at 02:19 UTC
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SRAW
Rocket Man
2007 Nov 6 • 2525
601 ₧
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and nice title rockbomb.. dog fucker
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2011 Sep 4 at 02:19 UTC
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Can't anyone tell superjer to answer? I can't pm anyone.
And thanks everyone for helping I send a msg to twhl, hopefully they will answer.
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2011 Sep 4 at 11:09 UTC
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sin said: Can't anyone tell superjer to answer? I can't pm anyone.
And thanks everyone for helping I send a msg to twhl, hopefully they will answer.
When you're writing post, you have a small button in the top right corner of the blue window that says Attn. Press that button, then write superjer in the left part of the text box that appears.
...and that's the bottom line because Mate de Vita said so.
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2011 Sep 4 at 14:43 UTC
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2011 Sep 4 at 16:49 UTC
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sprinkles said:
I drink to forget but I always remember.
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2011 Sep 4 at 17:07 UTC
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Rockbomb
Dog fucker (but in a good way now)
2009 Nov 14 • 2045
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2011 Sep 4 at 17:15 UTC
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buq25
2008 Jul 5 • 583
295 ₧
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Rockbomb said:
Today's post brought to you by the letter: "heck".
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2011 Sep 4 at 17:42 UTC
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I'm being serious and your kidding around on the topic
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2011 Sep 4 at 18:03 UTC
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Rockbomb
Dog fucker (but in a good way now)
2009 Nov 14 • 2045
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2011 Sep 4 at 18:22 UTC
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Sick vid
I drink to forget but I always remember.
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2011 Sep 4 at 19:03 UTC
— Ed. 2011 Sep 4 at 19:03 UTC
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That option definitely will not work unless both the client and server sets it. So you can pretty much forget about it because that's just not feasible.
In my experience you'd better stay safely under 400 entities in your map. It may seem to work with more, but can still crash with certain mods loaded, more players, bots, etc.
The game and server mods tend to use up a lot of slots on their own.
What the hell are you doing that takes so many entities? Are you sure you can't combine some?
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2011 Sep 8 at 07:18 UTC
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Combine? You mean take the same entitys then Ctrl+T and combine them? Don't they Count as sperate entitys? I did that for the windows ladders and such, Its hard to keep it under 400 Entitys
It's a jailbreak map thats why it needs alot of entitys
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2011 Sep 8 at 09:56 UTC
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They don't count as separate. An entity can have any number of brushes in it.
Entities will get buggy sometimes if the different brushes inside are too far away (more than 2000 units or so I guess). So avoid that.
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2011 Sep 9 at 09:38 UTC
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