need help with models?

need help with models?

Hammer Mapping — Page [1]
nivisk
2006 Aug 3 • 4
17 ₧
well i wanted to make a room very fast so i made a box made it hollow with its wall thickness 10....but is there any way that i can carve a door from that box...so instead of placing layer by layer .

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i also would like to know how can be create round objects...like round buildings ,cans ..etc

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And also can anyone tell me about add text into the wad...I created a text in paint.."By Nivi" then i tried to export it in wally but i got error that its not divisible by 16...can anyone tell me the steps ..or tutoral to add texts..
 
 
 
2006 Aug 11 at 07:53 UTC
SuperJer
Websiteman

2005 Mar 21 • 6666
Doorway:
Break apart (Ungroup) your hollow box (Select and Ctrl+U).

Select the wall you want to add the door into and re-form it to be just the top part of the wall. Then build the 2 side parts by Shift+Dragging the top part.

The carve tool is dangerous and causes map errors. You can also use the slice tool (3rd from bottom, Shift+X) just play with it til you understand :).

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Round objects:
Use the arch tool or the cylinder tool. First select the Block Creation Tool and you should see:
Quote:
Primitives

block

in the lower tool window on the right. Change block to cylinder or arch. These are not the friendliest but they work.

Personally, I like to use the Vertex Tool for rounded objects (second from bottom, Shift+V) because I have more control. Be careful not to make impossible shapes with this. NO concave shapes and NO uber-thin shapes and NO inside-out shapes and NO volume-less shapes!! Don't do it!!

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Before importing an image into Wally, make sure it is one of these sizes:

32x32
64x64
128x128
256x256

and in 256-color mode. Anything else WILL cause problems, even if you don't notice right away.
 
 
 
2006 Aug 14 at 22:25 UTC
nivisk
2006 Aug 3 • 4
17 ₧
thank you....ur the man
 
 
 
2006 Aug 16 at 19:39 UTC
Troi

2006 Sep 11 • 115
16 ₧
well I can join to admin post, wally has more than 4 resolutions, so here you can use these: it doesnt matter height or width... :)
16
32
48
64
80
96
112
128
144
160
176
192
208
224
240
256(max recommended) otherwise the game can crash
272
288
304
320
336
352
368
384
400(max texture memory of VHE from wally) otherwise map compiling will be failed (atleast Ive got a problems like that... =]
I want to make a HL mod! Doing everythig with HL except coding C++ | its not interesting to work alone
 
 
 
2006 Sep 12 at 21:52 UTC
SuperJer
Websiteman

2005 Mar 21 • 6666
If you use any size other than

16
32
64
128
256

Half-Life will scale-down your texture to the nearest one of these and then scale it back up. This makes them look like shit.

It will also do this if your texture is not a square.

I strongly recommend only using these five sizes and ALWAYS make square textures. If you need a rectangle, just fill the left-over part with a solid color and don't use that part.

The reason for all this is that on your Video Card, textures can only be stored as squares, and in powers of 2.
 
 
 
2006 Sep 13 at 07:44 UTC
Troi

2006 Sep 11 • 115
16 ₧
Ive made Lamborghini Murcielago, Ferrari F40, Nissan R390 etc.. with these non-standart textures, and its looking very good.... (its not models) its VHE brush, I can show you, but I dont know how and where to post an image =]
I want to make a HL mod! Doing everythig with HL except coding C++ | its not interesting to work alone
 
 
 
2006 Sep 16 at 08:57 UTC
SuperJer
Websiteman

2005 Mar 21 • 6666
If you look closely at your models in the GAME, you should see the textures are missing some pixels. This may not occur on some hardware configurations, but it will for most people.

You can use http://photobucket.com
 
 
 
2006 Sep 17 at 10:29 UTC
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