niviskniviskUser name
nivisk
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2006 August 3
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4
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2006 Aug 16 at 19:39 UTC
need help with models? in Hammer Mapping
thank you....ur the man
2006 Aug 11 at 07:53 UTC
need help with models? in Hammer Mapping
well i wanted to make a room very fast so i made a box made it hollow with its wall thickness 10....but is there any way that i can carve a door from that box...so instead of placing layer by layer .
------------------------------------------------------------------------------- i also would like to know how can be create round objects...like round buildings ,cans ..etc ------------------------------------------------------------------------------- And also can anyone tell me about add text into the wad...I created a text in paint.."By Nivi" then i tried to export it in wally but i got error that its not divisible by 16...can anyone tell me the steps ..or tutoral to add texts..
2006 Aug 4 at 00:57 UTC
help: compile error in Hammer Mapping
i compiled it on c it worked finw ty very much
2006 Aug 3 at 20:35 UTC
help: compile error in Hammer Mapping
hi i just started using hammer now..i am unable to compile my rmf maps to wad..its got no leak though..when i compile i get this report
hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlcsg ----- Command line: hlcsg mapname Entering mapname.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Using mapfile wad configuration Wadinclude list : [zhlt.wad] 0 brushes (totalling 0 sides) discarded from clipping hulls CreateBrush: (0.00 seconds) SetModelCenters: (0.01 seconds) CSGBrush: (0.01 seconds) Error: Could not open wad file \program files\valve\cstrike\cstrike.wad Error: Could not find WAD file Description: The compile tools could not locate a wad file that the map was referencing. Howto Fix: Make sure the wad's listed in the level editor actually all exist ----- END hlcsg ----- hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlbsp ----- Command line: hlbsp mapname >> There was a problem compiling the map. >> Check the file mapname.log for the cause. ----- END hlbsp ----- hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlvis ----- Command line: hlvis mapname >> There was a problem compiling the map. >> Check the file mapname.log for the cause. ----- END hlvis ----- hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlrad ----- Command line: hlrad mapname >> There was a problem compiling the map. >> Check the file mapname.log for the cause. ----- END hlrad ----- my cs folder path is C:\Program Files\Valve\cstrike please do say wats wrong |