Need help urgently - Lighting and lag

Need help urgently - Lighting and lag

Hammer Mapping — Page [1]
OneDude
2011 Aug 13 • 27
I'm building a map of Jail and it has lag. I deleted all the lights on the map and put light_env .. I do not like the lighting of the light_env, no shade.
How can I do lighting with shadows but with less lag?
 
 
 
2011 Aug 25 at 16:08 UTC
sin
2011 Aug 15 • 74
Light_env is basically the sun or the Moon it sets the brightness to SKY textures.

Just put normal lights don't put too many... Make sure there are no leaks. Before you post again, put a sky box (Make a sky texture box around the map) then compile and tell me if the lagg is gone.

And post the compile log here
 
 
 
2011 Aug 26 at 09:53 UTC
OneDude
2011 Aug 13 • 27
But if I do sky box it will be too big ..
 
 
 
2011 Aug 26 at 09:56 UTC
sin
2011 Aug 15 • 74
Dont make a sky box and release it! just a small test, make a sky box then compile. if it doesn't lagg it means you have a hidden leak and if you do it will be easier for you to fix.\
Just do it and reply
 
 
 
2011 Aug 26 at 09:59 UTC
Rockbomb
Dog fucker (but in a good way now)

2009 Nov 14 • 2045
If you don't have a sky box, and the top of your map is just open, then that's definitely your problem.
 
 
 
2011 Aug 26 at 14:47 UTC
OneDude
2011 Aug 13 • 27
I'm not stupid. Shut up.
sin - You saved me, thank you. The only problem left now is a leak in the hull 1...
 
 
 
2011 Aug 26 at 14:49 UTC
Rockbomb
Dog fucker (but in a good way now)

2009 Nov 14 • 2045
OneDude said:
I'm not stupid. Shut up.
sin - You saved me, thank you. The only problem left now is a leak in the hull 1...

Well obviously you are stupid, if you're going to tell the person that's trying to help you to shut up.
 
 
 
2011 Aug 26 at 14:58 UTC
OneDude
2011 Aug 13 • 27
It seems you are trying to get me out and help .. Anyway I not come sick.
 
 
 
2011 Aug 26 at 15:06 UTC
Rockbomb
Dog fucker (but in a good way now)

2009 Nov 14 • 2045
I seriously have no idea what you were trying to say with that last post.
 
 
 
2011 Aug 26 at 15:24 UTC
OneDude
2011 Aug 13 • 27
I did not understand to. Google Translate nasty.
Sorry..
 
 
 
2011 Aug 26 at 15:37 UTC
sin
2011 Aug 15 • 74
Onedude, Do you know how to find a leak?

If not ill tell you the way that i use.

How to find a leak:

Compile the map, it will give you .BSP .Pts .lin .err .log files and maybe more, it will put the files in the folder where you compiled the .map file, The place where are the ZHLT compilers.

Anyway open Valve hammer editor open your map, then go to Map>Load pointfile then open the YourMapName.Pts.

Blue, pink and red lines will appear. Follow the RED line until you see it leaving the map into the outside (black) area, that is the place where there is a leak. just fix it.
If you dont see the lines then that means You didnt open the right file, you opened .lin or you dont have a leak.
 
 
 
2011 Aug 26 at 21:14 UTC
OneDude
2011 Aug 13 • 27
Yes .. I fixed a lot of leaks .. But like everyone else - sometimes it's hard.
I did what you said - not found. Maybe you want to talk privately, on Skype and I'll send you the RMF?
Of course you get a large credit
skype: eyalfortg
 
 
 
2011 Aug 26 at 22:13 UTC
bb
2008 May 30 • 31
Oh yes lets add some random person on skype and talk "privately"
 
 
 
2011 Aug 27 at 08:57 UTC
OneDude
2011 Aug 13 • 27
What could happen that only Skype
 
 
 
2011 Aug 27 at 09:49 UTC
sin
2011 Aug 15 • 74
I have added you, it would be simple for this to be done
 
 
 
2011 Aug 27 at 10:40 UTC
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