OneDude

OneDude

User name
OneDude
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#99ccee
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Registration date
2011 August 13
Post count
27
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Recent posts by OneDude

Recent posts by OneDude

2011 Aug 27 at 09:49 UTC
What could happen that only Skype
2011 Aug 26 at 22:13 UTC
Yes .. I fixed a lot of leaks .. But like everyone else - sometimes it's hard.
I did what you said - not found. Maybe you want to talk privately, on Skype and I'll send you the RMF?
Of course you get a large credit
skype: eyalfortg
2011 Aug 26 at 22:08 UTC
Reducing Lag on map in Hammer Mapping
I prefer you:)

hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools - Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: hlcsg-nowadtextures catpee
Entering catpee.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|---------------- ---------
threads [4] [Varies]
verbose [off] [off]
log [on] [on]
developer [0] [0]
chart [off] [off]
estimate [off] [off]
max texture memory [4194304] [4194304]
max lighting memory [6291456] [6291456]
priority [Normal] [Normal]

noclip [off] [off]
null texture stripping [on] [on]
clipnode economy mode [on] [on]
clip hull type [legacy] [legacy]
onlyents [off] [off]
wadtextures [off] [on]
skyclip [on] [on]
hullfile [None] [None]
nullfile [None] [None]
min surface area [0.500] [0.500]
brush union threshold [0.000] [0.000]

Using mapfile wad configuration
Wadinclude list:
[Zhlt.wad]

1 brushes (totalling 6 sides) discarded from clipping hulls
CreateBrush:
(0.35 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.87 seconds)

Using Wadfile: \ users \ eyal \ desktop \ cs_bdog.wad
- Contains 2 used textures, 2.99 percent of map (132 textures in wad)
Using Wadfile: \ users \ eyal \ desktop \ cstrike.wad
- Contains 2 used textures, 2.99 percent of map (123 textures in wad)
Using Wadfile: \ users \ eyal \ desktop \ decals.wad
- Contains 0 used textures, 0.00 percent of map (223 textures in wad)
Using Wadfile: \ users \ eyal \ desktop \ dev_textures.wad
- Contains 1 used texture, 1.49 percent of map (22 textures in wad)
Using Wadfile: \ users \ eyal \ desktop \ halflife.wad
- Contains 59 used textures, 88.06 percent of map (3116 textures in wad)
Using Wadfile: \ users \ eyal \ desktop \ maniacwads.wad
- Contains 2 used textures, 2.99 percent of map (22 textures in wad)
Including Wadfile: \ users \ eyal \ desktop \ zhlt.wad
- Contains 1 used texture, 1.49 percent of map (7 textures in wad)

added 20 additional animating textures.
Texture usage is at 1.20 mb (of 4.00 mb MAX)
1.40 seconds elapsed

----- END hlcsg -----



hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools - Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlbsp -----
Command line: hlbsp catpee

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|------------------ -------
threads [4] [Varies]
verbose [off] [off]
log [on] [on]
developer [0] [0]
chart [off] [off]
estimate [off] [off]
max texture memory [4194304] [4194304]
priority [Normal] [Normal]

noclip [off] [off]
nofill [off] [off]
noopt [off] [off]
null tex. stripping [on] [on]
notjunc [off] [off]
subdivide size [240] [240] (Min 64) (Max 512)
max node size [1024] [1024] (Min 64) (Max 8192)


SolidBSP [hull 0] 500 ... 1000 ... 1500 ... 2000 ... 2500 ... 3000 ... 3500 ... 4000 ... 4500 ... 5000 ... 5500 ... 5669 (0.22 seconds)
BSP generation successful, writing portal file 'catpee.prt'
SolidBSP [hull 1] 500 ... 1000 ... 1500 ... 2000 ... 2500 ... 3000 ... 3373 (0.11 seconds)
Warning: === LEAK in hull 1 ===
Entity info_teleport_destination @ (-937, -57, -782)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(Unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush

Leak pointfile generated

SolidBSP [hull 2] 500 ... 1000 ... 1500 ... 2000 ... 2500 ... 2938 (0.10 seconds)
SolidBSP [hull 3] 500 ... 1000 ... 1500 ... 2000 ... 2500 ... 3000 ... 3500 ... 3643 (0.13 seconds)
2.12 seconds elapsed

----- END hlbsp -----



hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools - Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlvis -----
Command line: hlvis catpee
>> There was a problem compiling the map.
>> Check the file catpee.log for the cause.

----- END hlvis -----



hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools - Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlrad -----
Command line: hlrad catpee
>> There was a problem compiling the map.
>> Check the file catpee.log for the cause.

----- END hlrad -----
2011 Aug 26 at 21:15 UTC
Reducing Lag on map in Hammer Mapping
I solved it. Thank you!
Now all I have left is a leak in hull 1 that I do not know how to solve - because the leak probably does not exist .. (?)
2011 Aug 26 at 15:37 UTC
I did not understand to. Google Translate nasty.
Sorry..
2011 Aug 26 at 15:06 UTC
It seems you are trying to get me out and help .. Anyway I not come sick.
2011 Aug 26 at 14:49 UTC
I'm not stupid. Shut up.
sin - You saved me, thank you. The only problem left now is a leak in the hull 1...
2011 Aug 26 at 11:11 UTC
Reducing Lag on map in Hammer Mapping
sin said:
Just delete them and make new ones.

from all this:
(209.00, 257.00, -805.00)
(209.00, 257.00, -830.00)
(210.00, 257.00, -830.00)
(210.00, 257.00, -805.00)

what i need to enter to the Go To Brush ?
how ?
2011 Aug 26 at 09:56 UTC
But if I do sky box it will be too big ..
2011 Aug 25 at 16:08 UTC
I'm building a map of Jail and it has lag. I deleted all the lights on the map and put light_env .. I do not like the lighting of the light_env, no shade.
How can I do lighting with shadows but with less lag?