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Posts written by OneDude:



User
What could happen that only Skype
User
Yes .. I fixed a lot of leaks .. But like everyone else - sometimes it's hard.
I did what you said - not found. Maybe you want to talk privately, on Skype and I'll send you the RMF?
Of course you get a large credit
skype: eyalfortg
User
I prefer you:)

hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools - Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: hlcsg-nowadtextures catpee
Entering catpee.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|---------------- ---------
threads [4] [Varies]
verbose [off] [off]
log [on] [on]
developer [0] [0]
chart [off] [off]
estimate [off] [off]
max texture memory [4194304] [4194304]
max lighting memory [6291456] [6291456]
priority [Normal] [Normal]

noclip [off] [off]
null texture stripping [on] [on]
clipnode economy mode [on] [on]
clip hull type [legacy] [legacy]
onlyents [off] [off]
wadtextures [off] [on]
skyclip [on] [on]
hullfile [None] [None]
nullfile [None] [None]
min surface area [0.500] [0.500]
brush union threshold [0.000] [0.000]

Using mapfile wad configuration
Wadinclude list:
[Zhlt.wad]

1 brushes (totalling 6 sides) discarded from clipping hulls
CreateBrush:
(0.35 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.87 seconds)

Using Wadfile: \ users \ eyal \ desktop \ cs_bdog.wad
- Contains 2 used textures, 2.99 percent of map (132 textures in wad)
Using Wadfile: \ users \ eyal \ desktop \ cstrike.wad
- Contains 2 used textures, 2.99 percent of map (123 textures in wad)
Using Wadfile: \ users \ eyal \ desktop \ decals.wad
- Contains 0 used textures, 0.00 percent of map (223 textures in wad)
Using Wadfile: \ users \ eyal \ desktop \ dev_textures.wad
- Contains 1 used texture, 1.49 percent of map (22 textures in wad)
Using Wadfile: \ users \ eyal \ desktop \ halflife.wad
- Contains 59 used textures, 88.06 percent of map (3116 textures in wad)
Using Wadfile: \ users \ eyal \ desktop \ maniacwads.wad
- Contains 2 used textures, 2.99 percent of map (22 textures in wad)
Including Wadfile: \ users \ eyal \ desktop \ zhlt.wad
- Contains 1 used texture, 1.49 percent of map (7 textures in wad)

added 20 additional animating textures.
Texture usage is at 1.20 mb (of 4.00 mb MAX)
1.40 seconds elapsed

----- END hlcsg -----



hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools - Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlbsp -----
Command line: hlbsp catpee

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|------------------ -------
threads [4] [Varies]
verbose [off] [off]
log [on] [on]
developer [0] [0]
chart [off] [off]
estimate [off] [off]
max texture memory [4194304] [4194304]
priority [Normal] [Normal]

noclip [off] [off]
nofill [off] [off]
noopt [off] [off]
null tex. stripping [on] [on]
notjunc [off] [off]
subdivide size [240] [240] (Min 64) (Max 512)
max node size [1024] [1024] (Min 64) (Max 8192)


SolidBSP [hull 0] 500 ... 1000 ... 1500 ... 2000 ... 2500 ... 3000 ... 3500 ... 4000 ... 4500 ... 5000 ... 5500 ... 5669 (0.22 seconds)
BSP generation successful, writing portal file 'catpee.prt'
SolidBSP [hull 1] 500 ... 1000 ... 1500 ... 2000 ... 2500 ... 3000 ... 3373 (0.11 seconds)
Warning: === LEAK in hull 1 ===
Entity info_teleport_destination @ (-937, -57, -782)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(Unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush

Leak pointfile generated

SolidBSP [hull 2] 500 ... 1000 ... 1500 ... 2000 ... 2500 ... 2938 (0.10 seconds)
SolidBSP [hull 3] 500 ... 1000 ... 1500 ... 2000 ... 2500 ... 3000 ... 3500 ... 3643 (0.13 seconds)
2.12 seconds elapsed

----- END hlbsp -----



hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools - Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlvis -----
Command line: hlvis catpee
>> There was a problem compiling the map.
>> Check the file catpee.log for the cause.

----- END hlvis -----



hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools - Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlrad -----
Command line: hlrad catpee
>> There was a problem compiling the map.
>> Check the file catpee.log for the cause.

----- END hlrad -----
User
I solved it. Thank you!
Now all I have left is a leak in hull 1 that I do not know how to solve - because the leak probably does not exist .. (?)
User
I did not understand to. Google Translate nasty.
Sorry..
User
It seems you are trying to get me out and help .. Anyway I not come sick.
User
I'm not stupid. Shut up.
sin - You saved me, thank you. The only problem left now is a leak in the hull 1...
User
sin said:
Just delete them and make new ones.

from all this:
(209.00, 257.00, -805.00)
(209.00, 257.00, -830.00)
(210.00, 257.00, -830.00)
(210.00, 257.00, -805.00)

what i need to enter to the Go To Brush ?
how ?
User
But if I do sky box it will be too big ..
User
I'm building a map of Jail and it has lag. I deleted all the lights on the map and put light_env .. I do not like the lighting of the light_env, no shade.
How can I do lighting with shadows but with less lag?
User
BuildFacelights:
Malformed face (11537) normal @
(209.00, 257.00, -805.00)
(209.00, 257.00, -830.00)
(210.00, 257.00, -830.00)
(210.00, 257.00, -805.00)

Error: Malformed face normal
Description: The texture alignment of a visible face is unusable
Howto Fix: If using Worldcraft, do a check for problems and fix any occurences of 'Texture axis perpindicular to face'
Is the brush number?
User
In the check for problems there no problem, but when I compile there is a problem - like I said..
User
Ok. Thank you ... You helped me very much!
I can not see if it worked because I have another problem: 'Texture axis perpindicular to face'
I do not know how to handle it, how to find the object that causes the issue. Can you explain me how to work with the Go To Brush?
User
Ok.. if i put light_env in the map, i need to put a sky brush some where?
User
My computer is bad, but I replaced it.
What should I do with the lights? Just delete them all and put light_ environment?
User
I did the Check for problems and it told me I do not have problems on the map ..
User
The compile log: (I have another problem..)


hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: hlcsg -nowadtextures catpee
Entering catpee.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

1 brushes (totalling 6 sides) discarded from clipping hulls
CreateBrush:
(4.41 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(14.02 seconds)

Using Wadfile: \documents and settings\\desktop\\cs_bdog.wad
- Contains 2 used textures, 3.28 percent of map (132 textures in wad)
Using Wadfile: \documents and settings\\desktop\\cstrike.wad
- Contains 2 used textures, 3.28 percent of map (123 textures in wad)
Using Wadfile: \documents and settings\\desktop\\decals.wad
- Contains 0 used textures, 0.00 percent of map (223 textures in wad)
Using Wadfile: \documents and settings\\desktop\\dev_textures.wad
- Contains 1 used texture, 1.64 percent of map (22 textures in wad)
Using Wadfile: \documents and settings\\desktop\\halflife.wad
- Contains 53 used textures, 86.89 percent of map (3116 textures in wad)
Using Wadfile: \documents and settings\\desktop\הורדות\maniacwads.wad
- Contains 2 used textures, 3.28 percent of map (22 textures in wad)
Including Wadfile: \documents and settings\\desktop\\zhlt.wad
- Contains 1 used texture, 1.64 percent of map (7 textures in wad)

added 15 additional animating textures.
Texture usage is at 1.13 mb (of 4.00 mb MAX)
19.41 seconds elapsed

----- END hlcsg -----



hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlbsp -----
Command line: hlbsp catpee

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)


SolidBSP [hull 0] 500...1000...1500...2000...2500...3000...3500...4000...4500...5000...5301 (2.75 seconds)
BSP generation successful, writing portal file 'catpee.prt'
SolidBSP [hull 1] 500...1000...1500...2000...2500...3000...3008 (1.22 seconds)
SolidBSP [hull 2] 500...1000...1500...2000...2500...2603 (1.06 seconds)
SolidBSP [hull 3] 500...1000...1500...2000...2500...3000...3327 (1.77 seconds)
24.42 seconds elapsed

----- END hlbsp -----



hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlvis -----
Command line: hlvis catpee
2957 portalleafs
9898 numportals

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]


BasePortalVis:
(69.39 seconds)
LeafThread:
(2745.23 seconds)
average leafs visible: 262
g_visdatasize:190878 compressed from 1094090
2816.00 seconds elapsed [46m 56s]

----- END hlvis -----



hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlrad -----
Command line: hlrad catpee

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
bounce dynamic light [ on ] [ on ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]


[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']

11114 faces
Create Patches : 48000 base patches
0 opaque faces
368698 square feet [53092560.00 square inches]
2925 direct lights

BuildFacelights:
Malformed face (10039) normal @
(209.00, 257.00, -805.00)
(209.00, 257.00, -830.00)
(210.00, 257.00, -830.00)
(210.00, 257.00, -805.00)
Error: Malformed face normal
Description: The texture alignment of a visible face is unusable
Howto Fix: If using Worldcraft, do a check for problems and fix any occurences of 'Texture axis perpindicular to face'


----- END hlrad -----


User
I did not understand what you mean ..
What can I do? Delete entity is not an option
User
The compile takes me at least two hours. The main room of the cages is a large, open ..
What is spirit?
User
How can I reduce the lag of my map?
I did not understand the explanation in the FAQ. Can you help? If I select all items on map and Crave does that help?
To summarize how I remove Lag and the Ping of the map?
Truck
User
How can I do healthkit in hammer editor 3.4?
User
Thank you very much!
Everything works, the map go out wonderful ..
User
Thanks ..
And how I do regular doors opening by button?
I did as you said in func_door But when the doors are closing back they re-open all the time ..
User
I'm building a map JailBreak and I need to know how I can build doors to cages like in Jail_aj_ultimate_v2 ..
That glass and when I press the button it breaks the glass ..
User
Thanks .. Sorry I did not notice.
User
I downloaded the software from there .. And there it is. What should I do?
User

I installed the program Hammer and I can see that the Entity list and some lists simply empty. The list is empty .. I can not select anything, and it's white. I installed few times the program downloaded on the site.