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Hey guys.. got an problem that came from nowhere when i complile..
The error is Allocblock:full
I've checked the report log, and as i see it, it should be the texture mapcred that creates this problem, but not sure.
But i've removed my sign from the map, and also removed the texture from valve, so please concider this for me!
Thanks in advance.
hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: hlcsg -nowadtextures de_front -texdata 8192 -chart
Entering de_front.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 8388608 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
38 brushes (totalling 228 sides) discarded from clipping hulls
CreateBrush:
(5.06 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(4.61 seconds)
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 0/400 0/25600 ( 0.0%)
planes 16528/32768 330560/655360 (50.4%)
vertexes 0/65535 0/786420 ( 0.0%)
nodes 0/32767 0/786408 ( 0.0%)
texinfos 3548/32767 141920/1310680 (10.8%)
faces 0/65535 0/1310700 ( 0.0%)
clipnodes 0/32767 0/262136 ( 0.0%)
leaves 0/8192 0/229376 ( 0.0%)
marksurfaces 0/65535 0/131070 ( 0.0%)
surfedges 0/512000 0/2048000 ( 0.0%)
edges 0/256000 0/1024000 ( 0.0%)
texdata [variable] 0/8388608 ( 0.0%)
lightdata [variable] 0/6291456 ( 0.0%)
visdata [variable] 0/2097152 ( 0.0%)
entdata [variable] 0/524288 ( 0.0%)
0 textures referenced
=== Total BSP file data space used: 472480 bytes ===
Using Wadfile: \mapping\de_inferno.wad
- Contains 67 used textures, 61.47 percent of map (97 textures in wad)
Using Wadfile: \mapping\cs_havana.wad
- Contains 29 used textures, 26.61 percent of map (122 textures in wad)
Using Wadfile: \mapping\halflife.wad
- Contains 11 used textures, 10.09 percent of map (3116 textures in wad)
Using Wadfile: \mapping\decals.wad
- Contains 0 used textures, 0.00 percent of map (225 textures in wad)
Using Wadfile: \mapping\zhlt\mapcredits.wad
- Warning: Larger than expected texture (323812 bytes): 'MAPCREDITS'
- Contains 1 used texture, 0.92 percent of map (1 textures in wad)
Warning: ::FindTexture() texture NULL not found!
Are you sure you included zhlt.wad in your wadpath list?
Warning: ::LoadLump() texture NULL not found!
Texture usage is at 5.07 mb (of 8.00 mb MAX)
9.98 seconds elapsed
----- END hlcsg -----
hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlbsp -----
Command line: hlbsp de_front -texdata 8192 -chart
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 8388608 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
SolidBSP [hull 0] 500...1000...1500...2000...2500...3000...3500...4000...4500...5000...5500...5527 (0.86 seconds)
BSP generation successful, writing portal file 'de_front.prt'
SolidBSP [hull 1] 500...1000...1500...2000...2500...3000...3500...4000...4500...5000...5500...5569 (1.47 seconds)
SolidBSP [hull 2] 500...1000...1500...2000...2500...3000...3500...4000...4500...5000...5289 (1.58 seconds)
SolidBSP [hull 3] 500...1000...1500...2000...2500...3000...3500...4000...4500...5000...5500...5690 (1.73 seconds)
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 51/400 3264/25600 (12.8%)
planes 5713/32768 114260/655360 (17.4%)
vertexes 19254/65535 231048/786420 (29.4%)
nodes 6061/32767 145464/786408 (18.5%)
texinfos 3548/32767 141920/1310680 (10.8%)
faces 14181/65535 283620/1310700 (21.6%)
clipnodes 16999/32767 135992/262136 (51.9%)
leaves 3507/8192 98196/229376 (42.8%)
marksurfaces 17334/65535 34668/131070 (26.4%)
surfedges 68594/512000 274376/2048000 (13.4%)
edges 35181/256000 140724/1024000 (13.7%)
texdata [variable] 5321422/8388608 (63.4%)
lightdata [variable] 0/6291456 ( 0.0%)
visdata [variable] 0/2097152 ( 0.0%)
entdata [variable] 15401/524288 ( 2.9%)
109 textures referenced
=== Total BSP file data space used: 6940355 bytes ===
12.36 seconds elapsed
----- END hlbsp -----
hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlvis -----
Command line: hlvis de_front -texdata 8192 -chart -full
3027 portalleafs
9375 numportals
-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 8388608 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]
fast vis [ off ] [ off ]
full vis [ on ] [ off ]
BasePortalVis:
(19.06 seconds)
LeafThread:
(507.66 seconds)
average leafs visible: 195
g_visdatasize:362612 compressed from 1147233
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 51/400 3264/25600 (12.8%)
planes 5713/32768 114260/655360 (17.4%)
vertexes 19254/65535 231048/786420 (29.4%)
nodes 6061/32767 145464/786408 (18.5%)
texinfos 3548/32767 141920/1310680 (10.8%)
faces 14181/65535 283620/1310700 (21.6%)
clipnodes 16999/32767 135992/262136 (51.9%)
leaves 3507/8192 98196/229376 (42.8%)
marksurfaces 17334/65535 34668/131070 (26.4%)
surfedges 68594/512000 274376/2048000 (13.4%)
edges 35181/256000 140724/1024000 (13.7%)
texdata [variable] 5321422/8388608 (63.4%)
lightdata [variable] 0/6291456 ( 0.0%)
visdata [variable] 362612/2097152 (17.3%)
entdata [variable] 15401/524288 ( 2.9%)
109 textures referenced
=== Total BSP file data space used: 7302967 bytes ===
527.16 seconds elapsed [8m 47s]
----- END hlvis -----
hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlrad -----
Command line: hlrad -sparse de_front -texdata 8192 -chart
-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 8388608 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
vismatrix algorithm [ Sparse ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
bounce dynamic light [ on ] [ on ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]
texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]
colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]
custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]
[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']
14181 faces
Create Patches : 88322 base patches
0 opaque faces
694386 square feet [99991680.00 square inches]
280 direct lights
BuildFacelights:
Error:
for Face 4226 (texture mapcredits) at
(1118.000 -676.160 34.000) (1118.000 -676.000 34.000) (1118.000 -676.000 58.210) (1118.000 -676.160 58.210)
Error: Bad surface extents (27509 x 6)
Check the file ZHLTProblems.html for a detailed explanation of this problem
----- END hlrad -----
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2011 Aug 11 at 16:48 UTC
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Warning: ::FindTexture() texture NULL not found!
Are you sure you included zhlt.wad in your wadpath list?
Warning: ::LoadLump() texture NULL not found!
Texture usage is at 5.07 mb (of 8.00 mb MAX)
9.98 seconds elapsed
maybe? find zhlt.wad and add it
I love cows and monkeys including cookies :D
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2011 Aug 11 at 23:35 UTC
— Ed. 2011 Aug 11 at 23:36 UTC
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I've added the zhlt.wad into VHE, put in all possible diretorys and got -nowadtextures in my -hlcsg line. Also triend to write -wadinclude zhlt instead, no difference. Anything more i should do to add the wad somehow?
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2011 Aug 11 at 23:53 UTC
— Ed. 2011 Aug 12 at 00:04 UTC
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is there any error pad in the ZHLT foldeR? plus are u sure u did added it? i useto add it and not press OK and i didnt really added it.
I love cows and monkeys including cookies :D
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2011 Aug 12 at 01:04 UTC
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hlrad: Error:
for Face 13516 (texture cutrmd) at
hlrad: Error: Bad surface extents (3959 x 5)
Check the file ZHLTProblems.html for a detailed explanation of this problem
This is my de_front.err file.
I got zhlt.wad in valve yes, or where shouldi more add it?
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2011 Aug 12 at 11:41 UTC
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doesnt ti says which texture?
I love cows and monkeys including cookies :D
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2011 Aug 12 at 19:49 UTC
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If you mean in the error log, it says (texture cutrmd)!
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2011 Aug 13 at 15:41 UTC
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find that texture and see the block, and redo it or something, also put the rmx here to see if i can help
I love cows and monkeys including cookies :D
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2011 Aug 13 at 21:40 UTC
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Sorry been away all day:D
Ive tried to find all with this texture, made it right scales and also tried to delete it, no change :(! Maybe a block i've not found yet..!
RMX file: http://www.speedyshare.com/files/29855537/de_front.rmx
sure you didn't mean RMF file:P? I don't know what the RMX file is tbh:P
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2011 Aug 14 at 00:04 UTC
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rmx is the valve hammer editor's file type i think, when u save it in valve it will be rmx :D or map
I love cows and monkeys including cookies :D
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2011 Aug 14 at 00:06 UTC
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btw, wtf! ur map takes about 30 min download! what it have? lol
I love cows and monkeys including cookies :D
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2011 Aug 14 at 00:06 UTC
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i think it's RMF really:P That's the one i open to edit my map^^
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2011 Aug 14 at 00:14 UTC
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man it has too much XD it downloading XD
I love cows and monkeys including cookies :D
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2011 Aug 14 at 00:15 UTC
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haha ye my map is 4.91 mb xd
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2011 Aug 14 at 00:17 UTC
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oh ohly crap, no textures XD which ones u used?
I love cows and monkeys including cookies :D
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2011 Aug 14 at 00:19 UTC
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de_inferno.wad
cs_havana.wad
decals.wad
Halflife.wad
so just standard ones :)
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2011 Aug 14 at 00:23 UTC
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i dont have inferno, sned?
I love cows and monkeys including cookies :D
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2011 Aug 14 at 00:26 UTC
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2011 Aug 14 at 00:31 UTC
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woops, srry to say i still dont have it, i g2g sleep but i need to give u something to say, delete that sky box, i mean instead of using a big box to avoid leaks just use 1 for the roof, dont use it all. change it then upload i had 3 hours of intest error fighting XD
I love cows and monkeys including cookies :D
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2011 Aug 14 at 03:16 UTC
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Ye i know, a big box is not good, but i find this map kinda hard to put a good sky around :P ..
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2011 Aug 14 at 13:03 UTC
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well, u have to find a way, or just wait till tommorow, i will try to do it, if u do it post here, cuz that is giving problems.
I love cows and monkeys including cookies :D
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2011 Aug 14 at 21:50 UTC
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I will let you do it, if you want to OFC!
Apreciate it mate! =)
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2011 Aug 14 at 23:10 UTC
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Ok, wil do it as soon as i get home.
I love cows and monkeys including cookies :D
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2011 Aug 15 at 01:04 UTC
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Rockbomb
Dog fucker (but in a good way now)
2009 Nov 14 • 2045
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C-C-C-COLOR COMBO BREAKERRRRRR!!!!!!!!!!
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2011 Aug 15 at 01:36 UTC
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woops, fail, u a kind of light blue too so xD
I love cows and monkeys including cookies :D
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2011 Aug 15 at 01:57 UTC
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