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Okay func_walls and func_ladders are not a "point entity" (Point entities are the thing you click the little lightbulb for). Instead they are some other kind of entity. To access this, you must first make a brush (block) and then once you have it the desired way, press CTRL+T and you'll open a properties box, in the scroll down box on the first tab are a list of new entities along with the others. Scroll down until you find either func_wall or func_ladder.
The CT/T spawns are called info_player_starts. I believe..
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2006 Apr 18 at 01:39 UTC
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