maps

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Hammer Mapping — Page [1]
AhmaD
2011 Jan 14 • 2
hello everyone,
well am an architect, i got 3d models for cities and building, and am wondering if i could make them Maps in counter strike game..
i got the files in *.3ds format, so can anyone tell me if i could just bring them to counterstike?
i downloaded the "valve hammer" thing, but i couldnt import the maps
thanx alot!
 
 
 
2011 Jan 14 at 23:03 UTC
Ross
2011 Jan 14 • 8
I don't think you can convert a .3ds to a .map
 
 
 
2011 Jan 15 at 11:00 UTC
Rockbomb
Dog fucker (but in a good way now)

2009 Nov 14 • 2045
I don't think 3ds max can directly save to a .map, but you can save is as an object then import it into blender. From blender you can save it as .map. From there you'll need to import it into a program called Crafty (link), and save it as a .vmf, which can finally be imported into hammer.
 
 
 
2011 Jan 17 at 00:50 UTC
sprinkles

Chrome Whore
2009 Sep 6 • 2547
10 ₧
I have a feeling that anything you make in 3Ds Max will be to complex to actually work in Hammer/Counter Strike.

Why not jus' map with Hammer?
 
 
 
2011 Jan 17 at 03:11 UTC
Mate de Vita
Kelli

2008 Oct 4 • 2453
159 ₧
sprinkles said:
I have a feeling that anything you make in 3Ds Max will be to complex to actually work in Hammer/Counter Strike.

Why not jus' map with Hammer?

Exactly.
The effort and time it would take to import a 3dsmax file into hammer and then correct it enough for it to compile and work properly just isn't worth it.
...and that's the bottom line because Mate de Vita said so.
 
 
 
2011 Jan 17 at 12:46 UTC
SuperJer
Websiteman

2005 Mar 21 • 6666
Sorry, I don't know of any way to do that.

In Hammer, everything is made of solid blocks of material called "brushes". Your 3ds files probably don't work anything like that.

You'd have to have a pretty specialized program for converting from one thing to the other.

A big problem is that in the game (HL, CS, etc) the map is in BSP format. You can't just build whatever you want. It has to be compatible with BSP. The simple way I can explain this is that your map has to be made of very simple rooms and hallways.

You can't even have big expansive areas (outside) without breaking the game. Go read about BSP to determine if you think your data is even compatible with this format:

http://en.wikipedia.org/wiki/Binary_space_partitioning
 
 
 
2011 Feb 1 at 06:42 UTC
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