Map Comiling Error

Map Comiling Error

Hammer Mapping — Page [1]
Xtreme-Coder
2007 Jan 10 • 31
12 ₧
When i compile my map i get the following error in my log.
----------------------------------------------------------------------------------hlcsg: Error: Error: Entity 20, Brush 0: SKY brushes Not alowed in etniy
Description: The map has a problem which must be fixed
Howto Fix: Check the file ZHLTProblems.html for a detailed explanation of
the promblem.
----------------------------------------------------------------------------------
Please help me thanks
(\__/) (+'.'+) Bunny is taking over the world!! (")_(")
 
 
 
2007 Jan 10 at 00:28 UTC — Ed. 2007 Jan 10 at 03:23 UTC
jacksmoke234
Tendrils McGee

2005 Mar 21 • 1375
34 ₧
Seems like you put a sky texture and made it an entity. Right click on your SKY texture and choose "Move To World"
 
 
 
2007 Jan 10 at 00:30 UTC
Xtreme-Coder
2007 Jan 10 • 31
12 ₧
Whoa, thanks for the fast reply . I did that and now i get more error's heres a list
-----------------------------------------------------------------------------------
hlcsg: Error: Entity 0, Brush 1, Side 2: has a coplanar plane at (-2752, 1472, 96), texture -2ARC_RK2

hlcsg: Error: Entity 0, Brush 2, Side 2: has a coplanar plane at (2304, 1536, 48), texture -2ARC_RK2

hlcsg: Error: brush with coplanar faces
Description: The map has a problem which must be fixed
Howto Fix: Check the file ZHLTProblems.html for a detailed explanation of this problem


hlcsg: Error: Entity 0, Brush 2, Side 3: has a coplanar plane at (2688, 1536, 128), texture -2ARC_RK2

hlcsg: Error: Entity 0, Brush 2, Side 4: plane with no normal

hlcsg: Error: Entity 0, Brush 2: outside world(+/-4096): (-10000,-9789,-192)-(10000,2880,2783)

hlcsg: Error: Entity 0, Brush 1, Side 3: has a coplanar plane at (-2368, 1472, 192), texture -2ARC_RK2

hlcsg: Error: Entity 0, Brush 1, Side 4: plane with no normal

hlcsg: Error: Entity 0, Brush 2: outside world(+/-4096): (-10000,-9789,-192)-(10000,2880,2783)

hlcsg: Error: Entity 0, Brush 1: outside world(+/-4096): (-10000,-9694,-192)-(10000,2816,3314)

hlcsg: Error: Entity 0, Brush 1: outside world(+/-4096): (-10000,-9694,-192)-(10000,2816,3314)

hlcsg: Error: Entity 0, Brush 1: outside world(+/-4096): (-10016,-9710,-228)-(10016,2832,3350)

hlcsg: Error: Entity 0, Brush 1: outside world(+/-4096): (-10016,-9710,-228)-(10016,2832,3350)

hlcsg: Error: Entity 0, Brush 2: outside world(+/-4096): (-10016,-9805,-228)-(10016,2896,2819)

hlcsg: Error: Entity 0, Brush 2: outside world(+/-4096): (-10016,-9805,-228)-(10016,2896,2819)

hlcsg: Error: Entity 0, Brush 2: outside world(+/-4096): (-10032,-9821,-224)-(10032,2912,2815)

hlcsg: Error: Entity 0, Brush 1: outside world(+/-4096): (-10032,-9726,-224)-(10032,2848,3346)

hlcsg: Error: Entity 0, Brush 2: outside world(+/-4096): (-10032,-9821,-224)-(10032,2912,2815)

hlcsg: Error: Entity 0, Brush 2: outside world(+/-4096): (-10016,-9805,-210)-(10016,2896,2801)

hlcsg: Error: Entity 0, Brush 2: outside world(+/-4096): (-10016,-9805,-210)-(10016,2896,2801)

hlcsg: Error: Entity 0, Brush 1: outside world(+/-4096): (-10032,-9726,-224)-(10032,2848,3346)

hlcsg: Error: Entity 0, Brush 1: outside world(+/-4096): (-10016,-9710,-210)-(10016,2832,3332)

hlcsg: Error: Entity 0, Brush 1: outside world(+/-4096): (-10016,-9710,-210)-(10016,2832,3332)
-----------------------------------------------------------------------------------
Thanks :)
(\__/) (+'.'+) Bunny is taking over the world!! (")_(")
 
 
 
2007 Jan 10 at 00:32 UTC
SuperJer
Websiteman

2005 Mar 21 • 6673
You have 2 problems.

1) Brush Outside world -- this usually occurs when saving oddly-shaped brushes to the .map file. You need to open the .map in Hammer (NOT .rmf) and delete any huge brushes extending outside the map.

2) Coplanar planes -- one or more of your brushes is a bad shape. This is usually caused by vertex manipulation. Your brush has a side (or face) made out of more than one polygon. You need to delete or repair this brush. You can usually use the coordinates in the error message to find the problem, or if you know what you recently vertex-manipped...
 
 
 
2007 Jan 10 at 00:40 UTC
jacksmoke234
Tendrils McGee

2005 Mar 21 • 1375
34 ₧
I'm sorry, I lost your AIM address, closed out of it on accident, but I noticed something.

On the .map file you sent me, the map's brushes exploded. Everything kind of shot off into wrong positions. I don't know how to fix that. Try doing what super said :o
 
 
 
2007 Jan 10 at 00:42 UTC
Xtreme-Coder
2007 Jan 10 • 31
12 ₧
"superjer" said:
You have 2 problems.

1) Brush Outside world -- this usually occurs when saving oddly-shaped brushes to the .map file. You need to open the .map in Hammer (NOT .rmf) and delete any huge brushes extending outside the map.

2) Coplanar planes -- one or more of your brushes is a bad shape. This is usually caused by vertex manipulation. Your brush has a side (or Face) made out of more than one polygon. You need to delete or repair this brush. You can usually use the coordinates in the error message to find the problem, or if you know what you recently vertex-manipped...


Thank you very much, i also noticed when i compile a map when i look acorssed the map i see a blur at the end of it until i get closer to it, and then the blur goes away how can i fix this?
(\__/) (+'.'+) Bunny is taking over the world!! (")_(")
 
 
 
2007 Jan 10 at 02:33 UTC
SuperJer
Websiteman

2005 Mar 21 • 6673
You could be talking about 1 of 2 things:

1) Blur like normal but a little blurrier? Like the textures aren't as sharp? That's just your mip-mapping or texture filtering. Nothing you can do about that.

2) Blur like random sticky images (or sky) where there should be walls? That's the max-viewable distance setting in in your map. You need to increase it in the map properties. In Hammer, Map->Map Properties->Max view distance or something like that. I like to set it to 16384.
 
 
 
2007 Jan 10 at 02:54 UTC
Xtreme-Coder
2007 Jan 10 • 31
12 ₧
"superjer" said:
You could be talking about 1 of 2 things:

1) Blur like normal but a little blurrier? Like the textures aren't as sharp? That's just your mip-mapping or texture filtering. Nothing you can do about that.

2) Blur like random sticky images (or sky) where there should be walls? That's the max-viewable distance setting in in your map. You need to increase it in the map properties. In Hammer, Map->Map Properties->Max view distance or something like that. I like to set it to 16384.


It's kind of like random sticky images, like when i move it looks like the end of the map is smearing across my screen like a big smudge, i also dont have the option "Max View Distance" Or anything like that, Or do i need to set a keyvalue Map VIew Distance and set a value for it?
(\__/) (+'.'+) Bunny is taking over the world!! (")_(")
 
 
 
2007 Jan 10 at 03:10 UTC
SuperJer
Websiteman

2005 Mar 21 • 6673
You should not have to set a key value. Tell me what options you DO have in Map Properties...

It might have an odd name or something, and I don't have Hammer on this computer.
 
 
 
2007 Jan 10 at 03:19 UTC
Xtreme-Coder
2007 Jan 10 • 31
12 ₧
The options i have are

--> Class Info
--> Pitch
--> Yaw
--> Roll

Those are the only options i have in Map>Map Properties.
(\__/) (+'.'+) Bunny is taking over the world!! (")_(")
 
 
 
2007 Jan 10 at 03:22 UTC
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