light thru a window

light thru a window

Hammer Mapping — Page [1]
FootBallBat
2008 Mar 16 • 175
ok i made a security window that you only can look out of but not into how can i make it so the light inside the room does not come out the window?
God I Suck At This.
 
 
 
2008 May 14 at 15:23 UTC
eDan Co.
Mighty Typist

Real Live Hands-On Rabbi Medal
Consolation Medal
2007 Sep 24 • 2921
252 ₧
This is a tough one. I have an idea, but I'm not sure what it'll do. You might want to wait for Killer-Duck before you try my idea.

1. Create a thin brush and make it func_wall. In it properties set:
A) rendermode = Texture
B) FXamount = 0
1.. That's your window.

2. Create a HUGE brush that fills up the whole room and one side of it is touching the window. Make it func_illusionary, and texture it solid black. This means you can be in the black func_illusionary, and people from outside see only the black. This should work fine on the window side, but the rear end will be black and weird.
May contain traces of invisible text.
 
 
 
2008 May 15 at 07:55 UTC
begginer

2007 Oct 24 • 990
13 ₧
am fx amount 0 isn't good for a window more like 10

and he said he already made the window

he needs to know how block the light from going trough the window
Wtf is that ? its a bird ! no its a plane ! amm maybe its a plastic bag . NO ! its SUPERJER ! the greatest super hero ever!
 
 
 
2008 May 15 at 17:17 UTC — Ed. 2008 May 15 at 17:17 UTC
FootBallBat
2008 Mar 16 • 175
yes the fx amount is 80. but the light goes thru the window like its not even there i have this problem with all textures i apply entities to.
God I Suck At This.
 
 
 
2008 May 15 at 17:55 UTC — Ed. 2008 May 15 at 17:56 UTC
eDan Co.
Mighty Typist

Real Live Hands-On Rabbi Medal
Consolation Medal
2007 Sep 24 • 2921
252 ₧
Maximum FXamount is 255. 80 should let light through, that's the whole idea...
May contain traces of invisible text.
 
 
 
2008 May 15 at 18:05 UTC
eDan Co.
Mighty Typist

Real Live Hands-On Rabbi Medal
Consolation Medal
2007 Sep 24 • 2921
252 ₧
begginer said:
he needs to know how block the light from going trough the window


That's what I was ranting about for hours. The func_illusionary is supposed to block the light...
May contain traces of invisible text.
 
 
 
2008 May 15 at 18:07 UTC
Killer-Duck
Homicidal Anatidae

2008 Mar 5 • 1169
633 ₧
This is a bug/feature in the Half-life engine, brush-entities don't block light.

I'm not sure of this, but if you're using latest version of Zoner you could go into the properties of the brush-entity and set "Light Flags" to "Opaque (blocks light)", not sure if it will work though...
QUACK! QUACK!
 
 
 
2008 May 15 at 18:24 UTC
FootBallBat
2008 Mar 16 • 175
i do have that Killer-Duck im compiling right now to test it. brb
God I Suck At This.
 
 
 
2008 May 15 at 18:46 UTC
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