Light Switches?

Light Switches?

Hammer Mapping — Page [1]
general_zim
Le Tigre

2006 Sep 1 • 549
16 ₧
Is there a way you can set the master of a button to a light to change it's settings?
 
 
 
2006 Oct 3 at 01:45 UTC
SuperJer
Websiteman

2005 Mar 21 • 6673
You shouldn't need a master. Master's are really only used for things that lock/unlock.

Just target a button at a named light entity.

You can set the light entity to Start On or Start Off.
 
 
 
2006 Oct 3 at 02:59 UTC
general_zim
Le Tigre

2006 Sep 1 • 549
16 ₧
so, if I make a button_target with it's target as CabinLight, the name of my light, do I check start on? But how do I know if it'll while playing the game if someones presses it turn the lights off?
 
 
 
2006 Oct 3 at 20:58 UTC
SuperJer
Websiteman

2005 Mar 21 • 6673
Make a func_button.

Make a light named "happyfunlight".

Set the func_button's target = "happyfunlight".

That's it.

When a light gets targetted it switches on or off. That's all it can do.

There is also a way to make a button ONLY turn the light on, never off. And vice versa of course. That involves a trigger_relay.
 
 
 
2006 Oct 3 at 21:31 UTC
general_zim
Le Tigre

2006 Sep 1 • 549
16 ₧
nice!




Also, how do you make water? I'm making a de_dam project and I wanna know....
 
 
 
2006 Oct 3 at 23:41 UTC
jacksmoke234
Tendrils McGee

2005 Mar 21 • 1375
34 ₧
In most wads, there are included textures that are "water".
Open up the texture browser and type in "water". When the water textures start appearing, look for any of them that have an "!" in front of them. This makes it so it is automatically water when you make your brush.

If none of your brushes have the "!" in front of the name, then there is another way.

Make your water brush.
Press CTRL+T to open the entity box.
Type in func_water in the name field so you can find the entity
Set some of the settings, and then there you go
 
 
 
2006 Oct 5 at 03:14 UTC
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