light

light

Hammer Mapping — Page [1]
FootBallBat
2008 Mar 16 • 175
on the map fun_allinone.bsp the shotgun room you can see the lights and you can shoot them out how can i do that?
God I Suck At This.
 
 
 
2008 May 13 at 17:10 UTC
eDan Co.
Mighty Typist

Real Live Hands-On Rabbi Medal
Consolation Medal
2007 Sep 24 • 2921
252 ₧
1. Create you light entity. Name it "schweppes"

2. Put a hallow brush around it, so that the light is not touching the brush.

3. Select the brush and make it a func_button. In it's properties set the following things:
A) rendermode = texture
B) FXamount = 30-ish
C) Target = "schweppes"
D) Health = 1
May contain traces of invisible text.
 
 
 
2008 May 13 at 17:29 UTC
SRAW
Rocket Man

2007 Nov 6 • 2525
601 ₧
actually the best way is to create a really complex situation which i will explain

1. create the lamp
2. make it a func_breakable
3. go to "target on break"
4. call it "god i suck at this"
5. create a func_train and path corners
6. path corners should stop when all the func_train comes near the lamp
7. the func train must be small
8. trigger the train and the name is "god i suck at this"
9. set the speed or something to like REALLY FAST
10. when broken, it triggers the small trains which suddenly block the lamp and blocks the light:)
Free Steam Games
 
 
 
2008 May 14 at 07:54 UTC
begginer

2007 Oct 24 • 990
13 ₧
thats just like hour more work and extra complex stuff ... its better the way Edan said
Wtf is that ? its a bird ! no its a plane ! amm maybe its a plastic bag . NO ! its SUPERJER ! the greatest super hero ever!
 
 
 
2008 May 14 at 09:43 UTC
eDan Co.
Mighty Typist

Real Live Hands-On Rabbi Medal
Consolation Medal
2007 Sep 24 • 2921
252 ₧
Thanks for the support, sista'!
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2008 May 14 at 13:11 UTC
begginer

2007 Oct 24 • 990
13 ₧
Edan said:
Thanks for the support, Bro!



Wtf is that ? its a bird ! no its a plane ! amm maybe its a plastic bag . NO ! its SUPERJER ! the greatest super hero ever!
 
 
 
2008 May 14 at 14:14 UTC — Ed. 2008 May 14 at 14:15 UTC
FootBallBat
2008 Mar 16 • 175
ok i did what edan said but the breakable texture around the light still looks dark how can i make it look like its giving off light?
God I Suck At This.
 
 
 
2008 May 14 at 15:55 UTC
Down Rodeo
Cap'n Moth of the Firehouse

Find the Hole II Participation Medal
2007 Oct 19 • 5486
57,583 ₧
 
 
 
2008 May 14 at 16:50 UTC
FootBallBat
2008 Mar 16 • 175
the texture around the light... NO. the light itself i dont know
God I Suck At This.
 
 
 
2008 May 14 at 17:59 UTC
Down Rodeo
Cap'n Moth of the Firehouse

Find the Hole II Participation Medal
2007 Oct 19 • 5486
57,583 ₧
 
 
 
2008 May 14 at 22:34 UTC
eDan Co.
Mighty Typist

Real Live Hands-On Rabbi Medal
Consolation Medal
2007 Sep 24 • 2921
252 ₧
FootBallBat said:
ok i did what edan said but the breakable texture around the light still looks dark how can i make it look like its giving off light?


I just tried it out, and it works fine. Although, you might want to set one more thing in the func_button's properties: Flags-> "Don't Move".

Can you please upload a picture, I don't understand what you mean by "dark"...
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2008 May 15 at 08:10 UTC — Ed. 2008 May 15 at 16:09 UTC
begginer

2007 Oct 24 • 990
13 ₧
you mean its not bright enough ?
then just enter the lights properties and put a bigger number in the brightness area
Wtf is that ? its a bird ! no its a plane ! amm maybe its a plastic bag . NO ! its SUPERJER ! the greatest super hero ever!
 
 
 
2008 May 15 at 17:19 UTC
FootBallBat
2008 Mar 16 • 175
the light does not stick to the block around it it goes straight thru.
God I Suck At This.
 
 
 
2008 May 15 at 18:30 UTC
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