leak problem
leak problem
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ihave problem wen i start compiling my map
leak problem
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hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: "C:\Program Files\eddi's Tools\ZHLT Compile GUI\ZHLT\HLCSG.EXE"-nowadtextures "C:\Documents and Settings\pc\Bureau\Nouveau dossier\de_dust2010.map"
Entering C:\Documents and Settings\pc\Bureau\Nouveau dossier\de_dust2010.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
36 brushes (totalling 216 sides) discarded from clipping hulls
CreateBrush:
(3.50 seconds)
SetModelCenters:
(0.02 seconds)
CSGBrush:
(6.94 seconds)
Including Wadfile: \program files\valve\zhlt\zhlt.wad
- Contains 3 used textures, 5.77 percent of map (8 textures in wad)
Using Wadfile: \program files\valve\cstrike\aim_force.wad
- Contains 1 used texture, 1.92 percent of map (43 textures in wad)
Using Wadfile: \program files\valve\valve\halflife.wad
- Contains 28 used textures, 53.85 percent of map (3116 textures in wad)
Using Wadfile: \program files\valve\cstrike\liquids.wad
- Contains 0 used textures, 0.00 percent of map (34 textures in wad)
Using Wadfile: \program files\valve\cstrike\sticken.wad
- Contains 0 used textures, 0.00 percent of map (5 textures in wad)
Using Wadfile: \program files\valve\cstrike\aim_munderground.wad
- Contains 1 used texture, 1.92 percent of map (13 textures in wad)
Using Wadfile: \program files\valve\cstrike\de_dust2010.wad
- Contains 19 used textures, 36.54 percent of map (36 textures in wad)
added 5 additional animating textures.
Texture usage is at 0.94 mb (of 4.00 mb MAX)
10.89 seconds elapsed
----- END hlcsg -----
hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: "C:\Program Files\eddi's Tools\ZHLT Compile GUI\ZHLT\HLBSP.EXE""C:\Documents and Settings\pc\Bureau\Nouveau dossier\de_dust2010.map"
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
Warning: === LEAK in hull 0 ===
Entity light_environment @ (-1488,-1680, 160)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the
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2010 Mar 4 at 09:57 UTC
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I hope, and strongly encourage nobody to help you, because you posted the same thing 4 times.
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2010 Mar 4 at 20:34 UTC
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aaronjer
*****'n Admin
2005 Mar 21 • 5001
1,227 ₧
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You hope nobody to help him? What exactly does that mean?
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2010 Mar 4 at 22:08 UTC
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aaronjer said: You hope nobody to help him? What exactly does that mean?
Ah, you caught me.
I think that is the first slip on my grammar here at superjer.
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2010 Mar 4 at 22:16 UTC
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plug hole in map
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2010 Mar 4 at 22:40 UTC
— Ed. 2010 Mar 4 at 22:40 UTC
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sprinkles said: I hope, and strongly encourage nobody to help you, because you posted the same thing 4 times.
Actually he posted the same thing twice, then changed it a lil bit and posted it twice more.
That makes it even worse, since that means this wasn't just some F5 screwup or something like that.
...and that's the bottom line because Mate de Vita said so.
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2010 Mar 5 at 12:20 UTC
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sprinkles said: I hope, and strongly encourage nobody to help you, because you posted the same thing 4 times.
i have to say ..i posted that 4 time bexouse i have a connection problem.. in my country...i Did not mean to poste them
so iam sory if i have caused a problem
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2010 Mar 8 at 04:22 UTC
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i hope your happy sprinkles
I drink to forget but I always remember.
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2010 Mar 8 at 05:23 UTC
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Down Rodeo
Cap'n Moth of the Firehouse
2007 Oct 19 • 5486
57,583 ₧
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You made someone cry on the internet!
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2010 Mar 8 at 06:05 UTC
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Mate de Vita said: sprinkles said: I hope, and strongly encourage nobody to help you, because you posted the same thing 4 times.
Actually he posted the same thing twice, then changed it a lil bit and posted it twice more.
That makes it even worse, since that means this wasn't just some F5 screwup or something like that.
I still stand by this
...and that's the bottom line because Mate de Vita said so.
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2010 Mar 8 at 06:17 UTC
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the_cloud_system said: i hope your happy sprinkles
Shut up.
Down Rodeo said: You made someone cry on the internet!
Shut up.
Mate de Vita said: Mate de Vita said: sprinkles said: I hope, and strongly encourage nobody to help you, because you posted the same thing 4 times.
Actually he posted the same thing twice, then changed it a lil bit and posted it twice more.
That makes it even worse, since that means this wasn't just some F5 screwup or something like that.
I still stand by this
Keep talking.
steam.dll said: sprinkles said: I hope, and strongly encourage nobody to help you, because you posted the same thing 4 times.
i have to say ..i posted that 4 time bexouse i have a connection problem.. in my country...i Did not mean to poste them
so iam sory if i have caused a problem
You could have at least deleted the other 3.
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2010 Mar 9 at 01:19 UTC
— Ed. 2010 Mar 9 at 01:20 UTC
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sprinkles said: the_cloud_system said: i hope your happy sprinkles
Shut up.
Down Rodeo said: You made someone cry on the internet!
Shut up.
Mate de Vita said: Mate de Vita said: sprinkles said: I hope, and strongly encourage nobody to help you, because you posted the same thing 4 times.
Actually he posted the same thing twice, then changed it a lil bit and posted it twice more.
That makes it even worse, since that means this wasn't just some F5 screwup or something like that.
I still stand by this
Keep talking.
steam.dll said: sprinkles said: I hope, and strongly encourage nobody to help you, because you posted the same thing 4 times.
i have to say ..i posted that 4 time bexouse i have a connection problem.. in my country...i Did not mean to poste them
so iam sory if i have caused a problem
You could have at least deleted the other 3.
UR MESSED UP MAN!
melloyellow582 said: I post sometimes, to make a point.
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2010 Mar 9 at 01:39 UTC
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