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Ctrl + T to make a brush an entity
Alt + Enter to see an entityes properties , and also change them
and the layers DON'T HAVE TO BE OVERLAYING / OVERLAYING ( or whatever word that describes them to be put in the same space ) !
you need to put them one on top of the other ...
1 the " climby part " wich is a func_ladder (this is a surface that a player can climb on )
2 the " visible part " wich is a func_ illusionary ( a func_illusionary , like its name says , is an illusion , you can walk straight trough it , its not solid )
3 the layer that stops players but lets you shoot trough it
it is a normal brush that you put the " Clip " texture on ( found in zhtl.wad , halflife.wad )
( the clip texture makes a normal brush completely invisible , and it will stop players like a normal wall , but will allow you to shoot/trow grenades trough it)
now thats an explination for you
Wtf is that ? its a bird ! no its a plane ! amm maybe its a plastic bag . NO ! its SUPERJER ! the greatest super hero ever!
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2008 Apr 8 at 18:01 UTC
— Ed. 2008 Apr 8 at 18:10 UTC
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