eDan Co.
Mighty Typist
2007 Sep 24 • 2921
252 ₧
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OK, here we go...!
A ladder is made up of 2 parts; one that you see, and one you climb.
1. Visible part: Make a brush where you want you ladder to be. Select it and click the toEntity button (on the right bar). A window will open. In the Class field, select func_illusionary. Apply the ladder texture.
2. Climbable part: Make a brush the same size as the visible part right behind it. Turn this brush into func_ladder the same way you did with the func_illusionary.
Change the grid size by pressing [. This will let you make a narrow ladder, rather than a huge bulky one.
May contain traces of invisible text.
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2008 Feb 7 at 13:44 UTC
— Ed. 2008 Feb 7 at 13:50 UTC
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