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Im on the step where i run the batch file.
The "err" file says :
hlvis: Error: Portal file 'TEST.prt' does not exist, cannot vis the map
My map is called "TEST.map"
i dont even know where is TEST.prt .....
By the way im playing non-steam, this is my counter-strike location : C:\Program Files\Counter-Strike 1.6 V40
And i have no idea why my "hl" the half-life launcher is not working. But i can run half-life with the batch file - the one in counter strike folder.
One more question, why does the script in the "TEST.bat" says
@echo off
hlcsg -nowadtextures TEST
hlbsp TEST
hlvis TEST
hlrad TEST
copy TEST.bsp "C:\Program Files\Counter-Strike 1.6 V40\cstrike\maps"
cd "C:\Program Files\Counter-Strike 1.6 V40"
pause
hl -dev -console -game cstrike +sv_cheats 1 +map TEST
i dont understand the last "hl" part. and it doesnt work for me since that my "hl launcher" doesnt work.
so i changed to :
@echo off
hlcsg -nowadtextures TEST
hlbsp TEST
hlvis TEST
hlrad TEST
copy TEST.bsp "C:\Program Files\Counter-Strike 1.6 V40\cstrike\maps"
cd "C:\Program Files\Counter-Strike 1.6 V40"
pause
half-life -dev -console -game cstrike +sv_cheats 1 +map TEST
it runs half life but doesnt do anything more. (And im trying to use my map on counter-strike 1.6)
so i tried replacing the half-life part as "counter-strike", and it runs cs 1.6, but doesnt do anything more...
and i try to create my own game, with 1 bot and i change the map to "TEST" , it loads like half way then "Not Responding" .
hope that someone could help me~
Thanks for reading.
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2010 Feb 3 at 04:50 UTC
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2010 Feb 3 at 07:39 UTC
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This?
hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: hlcsg -nowadtextures TEST
Entering TEST.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.00 seconds)
SetModelCenters:
(0.00 seconds)
Using Wadfile: \program files\valve hammer editor\wads\cstrike.wad
- Contains 0 used textures, -1.#J percent of map (123 textures in wad)
Texture usage is at 0.00 mb (of 4.00 mb MAX)
0.02 seconds elapsed
----- END hlcsg -----
hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: hlbsp TEST
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
0.00 seconds elapsed
----- END hlbsp -----
hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: hlvis TEST
Error: Portal file 'TEST.prt' does not exist, cannot vis the map
----- END hlvis -----
hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: hlrad TEST
>> There was a problem compiling the map.
>> Check the file TEST.log for the cause.
----- END hlrad -----
½Æ»s¤F 1 ÓÀÉ®
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2010 Feb 3 at 15:09 UTC
— Ed. 2010 Feb 4 at 15:40 UTC
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What does your map look like? It isn't an empty map, is it?
...and that's the bottom line because Mate de Vita said so.
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2010 Feb 3 at 17:26 UTC
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Down Rodeo
Cap'n Moth of the Firehouse
2007 Oct 19 • 5486
57,583 ₧
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I am wondering why you have -1.#J percent of your map covered in textures. I'm also moderately impressed.
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2010 Feb 3 at 17:55 UTC
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Rodeo Down said: I am wondering why you have -1.#J percent of your map covered in textures. I'm also moderately impressed.
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2010 Feb 3 at 23:27 UTC
— Ed. 2010 Feb 4 at 00:06 UTC
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Down Rodeo
Cap'n Moth of the Firehouse
2007 Oct 19 • 5486
57,583 ₧
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2010 Feb 4 at 00:05 UTC
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Rodeo Down said: What?
What is going on?
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2010 Feb 4 at 00:06 UTC
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Down Rodeo
Cap'n Moth of the Firehouse
2007 Oct 19 • 5486
57,583 ₧
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Uff, you're annoying me now.
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2010 Feb 4 at 00:07 UTC
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Rodeo Down said: Uff, you're annoying me now.
Yea, I have nothing better to do.
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2010 Feb 4 at 00:10 UTC
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Mate de Vita said: What does your map look like? It isn't an empty map, is it?
Its not
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2010 Feb 4 at 00:51 UTC
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Down Rodeo said: I am wondering why you have -1.#J percent of your map covered in textures. I'm also moderately impressed.
hmm...not sure wat u mean, would that be one of the problem?
my map is full of textures tho...
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2010 Feb 4 at 00:53 UTC
— Ed. 2010 Feb 4 at 00:55 UTC
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Down Rodeo
Cap'n Moth of the Firehouse
2007 Oct 19 • 5486
57,583 ₧
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If you can tell me what -1.#J means, please, do :)
So yes, I think it is a problem :D
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2010 Feb 4 at 01:04 UTC
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Down Rodeo said: If you can tell me what -1.#J means, please, do :)
So yes, I think it is a problem :D
I can't even get it with Google!@#
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2010 Feb 4 at 03:27 UTC
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Down Rodeo said: If you can tell me what -1.#J means, please, do :)
So yes, I think it is a problem :D
Try the quadratic equation mate.
x= -(-1) +/- Damnit no quadratic sign!
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2010 Feb 4 at 03:29 UTC
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sprinkles said: Down Rodeo said: If you can tell me what -1.#J means, please, do :)
So yes, I think it is a problem :D
Try the quadratic equation mate.
x= -(-1) +/- Damnit no quadratic sign!
i just wanna know how to fix it lol
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2010 Feb 4 at 04:25 UTC
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2010 Feb 4 at 04:43 UTC
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SRAW
Rocket Man
2007 Nov 6 • 2525
601 ₧
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why dont you try to manually copy and paste the map, i mean no one is that lazy
and maybe when saving your map it got deleted or something? just try remaking it, then it should work
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2010 Feb 4 at 07:14 UTC
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sprinkles said: Down Rodeo said: If you can tell me what -1.#J means, please, do :)
So yes, I think it is a problem :D
Try the quadratic equation mate.
x= -(-1) +/- Damnit no quadratic sign!
I meant square root.
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2010 Feb 4 at 08:26 UTC
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sprinkles said: sprinkles said: Down Rodeo said: If you can tell me what -1.#J means, please, do :)
So yes, I think it is a problem :D
Try the quadratic equation mate.
x= -(-1) +/- Damnit no quadratic sign!
I meant square root.
sry i have no idea how to script lol
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2010 Feb 4 at 15:36 UTC
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2010 Feb 4 at 15:38 UTC
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You need to make roof/walls to seal the map from the void.
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2010 Feb 5 at 00:39 UTC
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Killer-Duck said: You need to make roof/walls to seal the map from the void.
lemme try...and btw, i saw see alot of map out there doesnt have a roof....they got a sky, how u make a sky? lol
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2010 Feb 5 at 00:46 UTC
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xDarKen said: Killer-Duck said: You need to make roof/walls to seal the map from the void.
lemme try...and btw, i saw see alot of map out there doesnt have a roof....they got a sky, how u make a sky? lol
Do what killer said, but put the 'sky' texture on it.
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2010 Feb 5 at 00:47 UTC
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Rockbomb
Dog fucker (but in a good way now)
2009 Nov 14 • 2045
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Make a skybox.
And at this time, I would like to suggest that before you do anything else in hammer, read this thread all the way through. Trust me, it will save you a lot of time trying to figure things out in the future.
Edit: Sprinkles may have beaten me to the punch, but my answer is better
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2010 Feb 5 at 00:48 UTC
— Ed. 2010 Feb 5 at 00:49 UTC
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