xDarKen

xDarKen

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xDarKen
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#77ccbb
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2010 February 3
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14
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Recent posts by xDarKen

Recent posts by xDarKen

2010 Feb 5 at 15:25 UTC
I have no name :( in Hammer Mapping
Down Rodeo said:
I guess you have the Steam version of Counter-Strike then?


uh...no...im using non-steam...
2010 Feb 5 at 04:46 UTC
I have no name :( in Hammer Mapping
sprinkles said:
What happens when you try to run hl.exe? What happens when you try to run hl.exe with your map?


OMFG! I GUESS THE STORY ENDS HERE~ lol
i got it work, i run cs then make a room, map, my map. then it works lol

my map seems much much much larger than i thought o.o

anyway to scale it down a little bit?

and when i run hl.exe it says.. "Failed to initalize authentication interface. Exiting..." then i can only press "ok"

THANKS ALOT PPL~!
2010 Feb 5 at 03:45 UTC
I have no name :( in Hammer Mapping
here's what i got from the report thing.

hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: hlcsg -nowadtextures TEST
Entering TEST.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.00 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.14 seconds)

Using Wadfile: \program files\valve hammer editor\wads\cstrike.wad
- Contains 4 used textures, 80.00 percent of map (123 textures in wad)
Including Wadfile: \program files\valve hammer editor\wads\zhlt.wad
- Contains 0 used textures, 0.00 percent of map (7 textures in wad)
Using Wadfile: \program files\valve hammer editor\wads\cs_bdog.wad
- Contains 1 used texture, 20.00 percent of map (132 textures in wad)

added 4 additional animating textures.
Texture usage is at 0.27 mb (of 4.00 mb MAX)
0.22 seconds elapsed

----- END hlcsg -----



hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: hlbsp TEST

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)


BSP generation successful, writing portal file 'TEST.prt'
0.17 seconds elapsed

----- END hlbsp -----



hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: hlvis TEST
50 portalleafs
94 numportals

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]


BasePortalVis:
(0.02 seconds)
LeafThread:
(0.00 seconds)
average leafs visible: 31
g_visdatasize:408 compressed from 350
0.03 seconds elapsed

----- END hlvis -----



hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: hlrad TEST

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]


506 faces
Create Patches : 5589 base patches
0 opaque faces
168035 square feet [24197120.00 square inches]
4 direct lights

BuildFacelights:
(1.47 seconds)
visibility matrix : 1.9 megs
BuildVisLeafs:
(1.50 seconds)
MakeScales:
(0.92 seconds)
SwapTransfers:
(0.36 seconds)
Transfer Lists : 5957174 : 5.96M transfers
Indices : 1011948 : 988.23k bytes
Data : 23828696 : 22.72M bytes
GatherLight:
(0.30 seconds)
FinalLightFace:
(0.38 seconds)
4.97 seconds elapsed

----- END hlrad -----


since that my "hl.exe - launcher" doesnt work, i changed hl part to "half-life.bat"

doesnt hl.exe and half-life.bat does the same thing? (they both runs half-life...)

i dont think theres any errors in the report, but i still cant get into my map...it just run half-life doesnt do anymore.

anyways, i will just keep trying. I think I just have to fix hl.exe , not sure....give me some sugestion please. Thanks alot, btw you guys are very helpful, just need couple more help, to get to successful point :P
2010 Feb 5 at 03:37 UTC
I have no name :( in Hammer Mapping
sprinkles said:
xDarKen said:
Killer-Duck said:
You need to make roof/walls to seal the map from the void.


lemme try...and btw, i saw see alot of map out there doesnt have a roof....they got a sky, how u make a sky? lol


Do what killer said, but put the 'sky' texture on it.


i made a roof for it, do i still need a sky. (just for now)

here's my map with roof : http://www.mediafire.com/?tey5vwgyoyz
2010 Feb 5 at 03:32 UTC
I have no name :( in Hammer Mapping
Killer-Duck said:
You need to make roof/walls to seal the map from the void.


ok, it fixed all the error thing, but my "hl.exe - launcher" doesnt work...anyway to fix that?

here's the map after edit ( with roof ): http://www.mediafire.com/?tey5vwgyoyz
2010 Feb 5 at 00:46 UTC
I have no name :( in Hammer Mapping
Killer-Duck said:
You need to make roof/walls to seal the map from the void.


lemme try...and btw, i saw see alot of map out there doesnt have a roof....they got a sky, how u make a sky? lol
2010 Feb 4 at 15:38 UTC
I have no name :( in Hammer Mapping
sprinkles said:
Upload your map please.


here's my map http://www.mediafire.com/?mztmmyiyytw
2010 Feb 4 at 15:36 UTC
I have no name :( in Hammer Mapping
sprinkles said:
sprinkles said:
Down Rodeo said:
If you can tell me what -1.#J means, please, do :)

So yes, I think it is a problem :D



Try the quadratic equation mate.

x= -(-1) +/- Damnit no quadratic sign!


I meant square root.


sry i have no idea how to script lol
2010 Feb 4 at 04:25 UTC
I have no name :( in Hammer Mapping
sprinkles said:
Down Rodeo said:
If you can tell me what -1.#J means, please, do :)

So yes, I think it is a problem :D



Try the quadratic equation mate.

x= -(-1) +/- Damnit no quadratic sign!


i just wanna know how to fix it lol
2010 Feb 4 at 00:53 UTC
I have no name :( in Hammer Mapping
Down Rodeo said:
I am wondering why you have -1.#J percent of your map covered in textures. I'm also moderately impressed.


hmm...not sure wat u mean, would that be one of the problem?
my map is full of textures tho...