xDarKenxDarKenUser name
xDarKen
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2010 February 3
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2010 Feb 5 at 15:25 UTC
I have no name :( in Hammer Mapping
Down Rodeo said: I guess you have the Steam version of Counter-Strike then?
uh...no...im using non-steam...
2010 Feb 5 at 04:46 UTC
I have no name :( in Hammer Mapping
sprinkles said: What happens when you try to run hl.exe? What happens when you try to run hl.exe with your map?
OMFG! I GUESS THE STORY ENDS HERE~ lol i got it work, i run cs then make a room, map, my map. then it works lol my map seems much much much larger than i thought o.o anyway to scale it down a little bit? and when i run hl.exe it says.. "Failed to initalize authentication interface. Exiting..." then i can only press "ok" THANKS ALOT PPL~!
2010 Feb 5 at 03:45 UTC
I have no name :( in Hammer Mapping
here's what i got from the report thing.
hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlcsg ----- Command line: hlcsg -nowadtextures TEST Entering TEST.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] onlyents [ off ] [ off ] wadtextures [ off ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Using mapfile wad configuration Wadinclude list : [zhlt.wad] 0 brushes (totalling 0 sides) discarded from clipping hulls CreateBrush: (0.00 seconds) SetModelCenters: (0.00 seconds) CSGBrush: (0.14 seconds) Using Wadfile: \program files\valve hammer editor\wads\cstrike.wad - Contains 4 used textures, 80.00 percent of map (123 textures in wad) Including Wadfile: \program files\valve hammer editor\wads\zhlt.wad - Contains 0 used textures, 0.00 percent of map (7 textures in wad) Using Wadfile: \program files\valve hammer editor\wads\cs_bdog.wad - Contains 1 used texture, 20.00 percent of map (132 textures in wad) added 4 additional animating textures. Texture usage is at 0.27 mb (of 4.00 mb MAX) 0.22 seconds elapsed ----- END hlcsg ----- hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlbsp ----- Command line: hlbsp TEST Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096) BSP generation successful, writing portal file 'TEST.prt' 0.17 seconds elapsed ----- END hlbsp ----- hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlvis ----- Command line: hlvis TEST 50 portalleafs 94 numportals -= Current hlvis Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max vis distance [ 0 ] [ 0 ] priority [ Normal ] [ Normal ] fast vis [ off ] [ off ] full vis [ off ] [ off ] BasePortalVis: (0.02 seconds) LeafThread: (0.00 seconds) average leafs visible: 31 g_visdatasize:408 compressed from 350 0.03 seconds elapsed ----- END hlvis ----- hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlrad ----- Command line: hlrad TEST -= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] vismatrix algorithm [ Original ] [ Original ] oversampling (-extra)[ off ] [ off ] bounces [ 1 ] [ 1 ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] maximum light [ 255.000 ] [ 256.000 ] circus mode [ off ] [ off ] smoothing threshold [ 50.000 ] [ 50.000 ] direct threshold [ 25.000 ] [ 25.000 ] direct light scale [ 2.000 ] [ 2.000 ] coring threshold [ 1.000 ] [ 1.000 ] patch interpolation [ on ] [ on ] texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ] global fade [ 1.000 ] [ 1.000 ] global falloff [ 2 ] [ 2 ] global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ] global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ] global light scale [ 1.000 ] [ 1.000 ] global sky diffusion [ 1.000 ] [ 1.000 ] opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ] colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ] diffuse hack [ on ] [ on ] spotlight points [ on ] [ on ] custom shadows with bounce light [ off ] [ off ] rgb transfers [ off ] [ off ] 506 faces Create Patches : 5589 base patches 0 opaque faces 168035 square feet [24197120.00 square inches] 4 direct lights BuildFacelights: (1.47 seconds) visibility matrix : 1.9 megs BuildVisLeafs: (1.50 seconds) MakeScales: (0.92 seconds) SwapTransfers: (0.36 seconds) Transfer Lists : 5957174 : 5.96M transfers Indices : 1011948 : 988.23k bytes Data : 23828696 : 22.72M bytes GatherLight: (0.30 seconds) FinalLightFace: (0.38 seconds) 4.97 seconds elapsed ----- END hlrad ----- since that my "hl.exe - launcher" doesnt work, i changed hl part to "half-life.bat" doesnt hl.exe and half-life.bat does the same thing? (they both runs half-life...) i dont think theres any errors in the report, but i still cant get into my map...it just run half-life doesnt do anymore. anyways, i will just keep trying. I think I just have to fix hl.exe , not sure....give me some sugestion please. Thanks alot, btw you guys are very helpful, just need couple more help, to get to successful point :P
2010 Feb 5 at 03:37 UTC
I have no name :( in Hammer Mapping
sprinkles said: xDarKen said: Killer-Duck said: You need to make roof/walls to seal the map from the void.
lemme try...and btw, i saw see alot of map out there doesnt have a roof....they got a sky, how u make a sky? lol Do what killer said, but put the 'sky' texture on it. i made a roof for it, do i still need a sky. (just for now) here's my map with roof : http://www.mediafire.com/?tey5vwgyoyz
2010 Feb 5 at 03:32 UTC
I have no name :( in Hammer Mapping
Killer-Duck said: You need to make roof/walls to seal the map from the void.
ok, it fixed all the error thing, but my "hl.exe - launcher" doesnt work...anyway to fix that? here's the map after edit ( with roof ): http://www.mediafire.com/?tey5vwgyoyz
2010 Feb 5 at 00:46 UTC
I have no name :( in Hammer Mapping
Killer-Duck said: You need to make roof/walls to seal the map from the void.
lemme try...and btw, i saw see alot of map out there doesnt have a roof....they got a sky, how u make a sky? lol
2010 Feb 4 at 15:38 UTC
I have no name :( in Hammer Mapping
2010 Feb 4 at 15:36 UTC
I have no name :( in Hammer Mapping
sprinkles said: sprinkles said: Down Rodeo said: If you can tell me what -1.#J means, please, do :)
So yes, I think it is a problem :D Try the quadratic equation mate. x= -(-1) +/- Damnit no quadratic sign! I meant square root. sry i have no idea how to script lol
2010 Feb 4 at 04:25 UTC
I have no name :( in Hammer Mapping
sprinkles said: Down Rodeo said: If you can tell me what -1.#J means, please, do :)
So yes, I think it is a problem :D Try the quadratic equation mate. x= -(-1) +/- Damnit no quadratic sign! i just wanna know how to fix it lol
2010 Feb 4 at 00:53 UTC
I have no name :( in Hammer Mapping
Down Rodeo said: I am wondering why you have -1.#J percent of your map covered in textures. I'm also moderately impressed.
hmm...not sure wat u mean, would that be one of the problem? my map is full of textures tho... |