how to make tree that works ????

how to make tree that works ????

Hammer Mapping — Page [1]
Brka
2009 Jan 12 • 14
how can i make tree ?
 
 
 
2009 Jan 14 at 20:28 UTC
Killer-Duck
Homicidal Anatidae

2008 Mar 5 • 1169
633 ₧
What kind of tree? Made out of a model or brushes?
QUACK! QUACK!
 
 
 
2009 Jan 14 at 20:30 UTC
Mate de Vita
Kelli

2008 Oct 4 • 2453
159 ₧
If you mean out of brushes, you can try this.
...and that's the bottom line because Mate de Vita said so.
 
 
 
2009 Jan 14 at 21:21 UTC
Brka
2009 Jan 12 • 14
Mate de Vita said:
If you mean out of brushes, you can try this.


i don't mind, just tree, like in cs_estate outisde... if i can make it from brushes and just copy, paste it can be good... i saw something with entity tool but can't do it :D
 
 
 
2009 Jan 15 at 00:20 UTC
Mate de Vita
Kelli

2008 Oct 4 • 2453
159 ₧
Brka said:
Mate de Vita said:
If you mean out of brushes, you can try this.


i don't mind, just tree, like in cs_estate outisde... if i can make it from brushes and just copy, paste it can be good... i saw something with entity tool but can't do it :D

the 'this' I wrote is actually a link to a guide how to make it...
...and that's the bottom line because Mate de Vita said so.
 
 
 
2009 Jan 15 at 13:32 UTC — Ed. 2009 Jan 15 at 13:33 UTC
Brka
2009 Jan 12 • 14
Mate de Vita said:
Brka said:
Mate de Vita said:
If you mean out of brushes, you can try this.


i don't mind, just tree, like in cs_estate outisde... if i can make it from brushes and just copy, paste it can be good... i saw something with entity tool but can't do it :D

the 'this' I wrote is actually a link to a guide how to make it...


i know, LOL
 
 
 
2009 Jan 15 at 13:52 UTC
Mate de Vita
Kelli

2008 Oct 4 • 2453
159 ₧
ok. So have you managed to make a tree?
...and that's the bottom line because Mate de Vita said so.
 
 
 
2009 Jan 15 at 18:12 UTC
Masta Frank

2008 Sep 17 • 82
another thing u can do hit the entity key and make a cycler_sprite or cycler entity (can't remeber which). then open up the properties and chose a tree model out of the model folder in the cs folder. or u can choose a custom model that u made or there may be one in the halflife model folder too.
 
 
 
2009 Jan 15 at 18:42 UTC
Brka
2009 Jan 12 • 14
Mate de Vita said:
ok. So have you managed to make a tree?


Masta Frank says think i wanna hear, that is he way i used to do it but it didn't work, sorry cause my bad english
 
 
 
2009 Jan 15 at 22:07 UTC
Killer-Duck
Homicidal Anatidae

2008 Mar 5 • 1169
633 ₧
If you're mapping for CS 1.6 (Steam) all the game's original content is packed inside .gcf-files, you need a program like GCFScape to extract it. Start up GCFScape and open up counter-strike.gcf(in your SteamApps-folder) inside the .gcf-file, navigate to the models-folder, in there extract the model-files you want (eg. pi_tree) to your actual models-folder(C:\Program Files\Valve\Steam\SteamApps\******\counter-strike\cstrike\models).

Then add the model to your map using the cycler_sprite-entity.
QUACK! QUACK!
 
 
 
2009 Jan 16 at 06:32 UTC
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