BrkaBrkaUser name
Brka
Assigned title
Assigned post color
#7788ff
Avatar
Medals
Registration date
2009 January 12
Post count
14
Score
0 ₧
Location
Signature
Timezone
UTC
Groups
2009 Jan 15 at 23:24 UTC
help me pls in Hammer Mapping
hlcsg: Error: Entity 0, Brush 44: outside world(+/-4096): (-7291,-10000,-6851)-(8846,10000,4668)
hlcsg: Error: brush outside world Description: The map has a problem which must be fixed Howto Fix: Check the file ZHLTProblems.html for a detailed explanation of this problem hlcsg: Error: Entity 0, Brush 44: outside world(+/-4096): (-7291,-10000,-6851)-(8846,10000,4668) hlcsg: Error: Entity 0, Brush 44: outside world(+/-4096): (-7291,-10000,-6851)-(8846,10000,4668) hlcsg: Error: Entity 0, Brush 44: outside world(+/-4096): (-7307,-10016,-6887)-(8862,10016,4704) hlcsg: Error: Entity 0, Brush 44: outside world(+/-4096): (-7307,-10016,-6887)-(8862,10016,4704) hlcsg: Error: Entity 0, Brush 44: outside world(+/-4096): (-7307,-10016,-6887)-(8862,10016,4704) hlcsg: Error: Entity 0, Brush 44: outside world(+/-4096): (-7323,-10032,-6883)-(8878,10032,4700) hlcsg: Error: Entity 0, Brush 44: outside world(+/-4096): (-7323,-10032,-6883)-(8878,10032,4700) hlcsg: Error: Entity 0, Brush 44: outside world(+/-4096): (-7323,-10032,-6883)-(8878,10032,4700) hlcsg: Error: Entity 0, Brush 44: outside world(+/-4096): (-7307,-10016,-6869)-(8862,10016,4686) hlcsg: Error: Entity 0, Brush 44: outside world(+/-4096): (-7307,-10016,-6869)-(8862,10016,4686) hlcsg: Error: Entity 0, Brush 44: outside world(+/-4096): (-7307,-10016,-6869)-(8862,10016,4686) what is this ?
2009 Jan 15 at 22:08 UTC
ok i got big problem and i want to cry ! in Hammer Mapping
Down Rodeo said: 30 wads? Bloody hell. I think that's the problem. See where it says "use no more than 8 wads"? That might be it.
thanks, i found prob, it was all about textures, i can't use tons of texture so i made my map smaller, much smaller, cause i can't imagine size of map in VHE
2009 Jan 15 at 22:07 UTC
how to make tree that works ???? in Hammer Mapping
Mate de Vita said: ok. So have you managed to make a tree?
Masta Frank says think i wanna hear, that is he way i used to do it but it didn't work, sorry cause my bad english
2009 Jan 15 at 21:39 UTC
what does it mean when texture is half bule and half image ??? in Hammer Mapping
eDan Co. said: Any texture that has { in the beginning of its name is a transparent texture. That is, the blue or black background becomes invisible when you apply the texture to visible entities and set rendermode = solid; fxamount = 255.
ok you said entities, which one ?
2009 Jan 15 at 14:22 UTC
what does it mean when texture is half bule and half image ??? in Hammer Mapping
Ok i have texture called {tk_railing, how can i use it and what is for, i mean it is for railing but how ?
2009 Jan 15 at 13:52 UTC
how to make tree that works ???? in Hammer Mapping
Mate de Vita said: Brka said: Mate de Vita said: If you mean out of brushes, you can try this.
i don't mind, just tree, like in cs_estate outisde... if i can make it from brushes and just copy, paste it can be good... i saw something with entity tool but can't do it :D the 'this' I wrote is actually a link to a guide how to make it... i know, LOL
2009 Jan 15 at 10:54 UTC
ok i got big problem and i want to cry ! in Hammer Mapping
SRAW said: post ur compile log
hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlcsg ----- Command line: hlcsg -nowadtextures Pacman Entering Pacman.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] onlyents [ off ] [ off ] wadtextures [ off ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Using mapfile wad configuration Wadinclude list : [zhlt.wad] 0 brushes (totalling 0 sides) discarded from clipping hulls CreateBrush: (0.03 seconds) SetModelCenters: (0.00 seconds) CSGBrush: (0.16 seconds) Using Wadfile: \program files\valve\cstrike\ajawad.wad - Contains 0 used textures, 0.00 percent of map (1 textures in wad) Using Wadfile: \program files\valve\cstrike\cached.wad - Contains 0 used textures, 0.00 percent of map (2 textures in wad) Using Wadfile: \program files\valve\cstrike\chateau.wad - Contains 2 used textures, 40.00 percent of map (136 textures in wad) Using Wadfile: \program files\valve\cstrike\cs_747.wad - Contains 0 used textures, 0.00 percent of map (143 textures in wad) Using Wadfile: \program files\valve\cstrike\cs_assault.wad - Contains 1 used texture, 20.00 percent of map (22 textures in wad) Using Wadfile: \program files\valve\cstrike\cs_bdog.wad - Contains 0 used textures, 0.00 percent of map (132 textures in wad) Using Wadfile: \program files\valve\cstrike\cs_cbble.wad - Contains 0 used textures, 0.00 percent of map (61 textures in wad) Using Wadfile: \program files\valve\cstrike\cs_dust.wad - Contains 0 used textures, 0.00 percent of map (28 textures in wad) Using Wadfile: \program files\valve\cstrike\cs_havana.wad - Contains 0 used textures, 0.00 percent of map (122 textures in wad) Using Wadfile: \program files\valve\cstrike\cs_office.wad - Contains 1 used texture, 20.00 percent of map (102 textures in wad) Using Wadfile: \program files\valve\cstrike\cstraining.wad - Contains 0 used textures, 0.00 percent of map (24 textures in wad) Using Wadfile: \program files\valve\cstrike\cstrike.wad - Contains 0 used textures, 0.00 percent of map (123 textures in wad) Using Wadfile: \program files\valve\cstrike\de_airstrip.wad - Contains 0 used textures, 0.00 percent of map (69 textures in wad) Using Wadfile: \program files\valve\cstrike\de_piranesi.wad - Contains 0 used textures, 0.00 percent of map (160 textures in wad) Using Wadfile: \program files\valve\cstrike\de_aztec.wad - Warning: Larger than expected texture (348972 bytes): 'SPECIAL_THANKS' - Warning: Larger than expected texture (348972 bytes): 'THANKS' - Contains 1 used texture, 20.00 percent of map (24 textures in wad) Using Wadfile: \program files\valve\cstrike\de_storm.wad - Contains 0 used textures, 0.00 percent of map (74 textures in wad) Using Wadfile: \program files\valve\cstrike\de_vertigo.wad - Contains 0 used textures, 0.00 percent of map (19 textures in wad) Using Wadfile: \program files\valve\cstrike\decals.wad - Contains 0 used textures, 0.00 percent of map (225 textures in wad) Using Wadfile: \program files\valve\cstrike\itsitaly.wad - Contains 0 used textures, 0.00 percent of map (99 textures in wad) Using Wadfile: \program files\valve\cstrike\jos.wad - Contains 0 used textures, 0.00 percent of map (24 textures in wad) Using Wadfile: \program files\valve\cstrike\madeby.wad - Contains 0 used textures, 0.00 percent of map (1 textures in wad) Using Wadfile: \program files\valve\cstrike\madebypse.wad - Warning: Larger than expected texture (414252 bytes): 'MADEBYEPS' - Contains 0 used textures, 0.00 percent of map (1 textures in wad) Using Wadfile: \program files\valve\cstrike\n0th1ng.wad - Contains 0 used textures, 0.00 percent of map (8 textures in wad) Using Wadfile: \program files\valve\cstrike\pldecal.wad - Contains 0 used textures, 0.00 percent of map (1 textures in wad) Using Wadfile: \program files\valve\cstrike\prodigy.wad - Contains 0 used textures, 0.00 percent of map (2 textures in wad) Using Wadfile: \program files\valve\cstrike\pse.wad - Contains 0 used textures, 0.00 percent of map (1 textures in wad) Using Wadfile: \program files\valve\cstrike\tempdecal.wad - Contains 0 used textures, 0.00 percent of map (1 textures in wad) Using Wadfile: \program files\valve\cstrike\torntextures.wad - Warning: Larger than expected texture (240172 bytes): 'TK_STONEWALLHI' - Warning: Larger than expected texture (306812 bytes): 'TK_CLAYROOF' - Warning: Larger than expected texture (272812 bytes): '{TK_PLANTLG' - Warning: Larger than expected texture (327212 bytes): '{TK_PLANTSM' - Warning: Larger than expected texture (235412 bytes): 'TK_TORNMAP' - Contains 0 used textures, 0.00 percent of map (162 textures in wad) Using Wadfile: \program files\valve\cstrike\tswad.wad - Contains 0 used textures, 0.00 percent of map (29 textures in wad) Including Wadfile: \pacman\zhlt.wad - Contains 0 used textures, 0.00 percent of map (3 textures in wad) Warning: More than 8 wadfiles are in use. (30) This may be harmless, and if no strange side effects are occurring, then it can safely be ignored. However, if your map starts exhibiting strange or obscure errors, consider this as suspect. Texture usage is at 0.10 mb (of 4.00 mb MAX) 0.20 seconds elapsed ----- END hlcsg ----- hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlbsp ----- Command line: hlbsp Pacman Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096) BSP generation successful, writing portal file 'Pacman.prt' 0.27 seconds elapsed ----- END hlbsp ----- hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlvis ----- Command line: hlvis Pacman 172 portalleafs 441 numportals -= Current hlvis Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max vis distance [ 0 ] [ 0 ] priority [ Normal ] [ Normal ] fast vis [ off ] [ off ] full vis [ off ] [ off ] BasePortalVis: (0.02 seconds) LeafThread: (0.33 seconds) average leafs visible: 86 g_visdatasize:4221 compressed from 3784 0.36 seconds elapsed ----- END hlvis ----- hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlrad ----- Command line: hlrad Pacman -= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] vismatrix algorithm [ Original ] [ Original ] oversampling (-extra)[ off ] [ off ] bounces [ 1 ] [ 1 ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] maximum light [ 255.000 ] [ 256.000 ] circus mode [ off ] [ off ] smoothing threshold [ 50.000 ] [ 50.000 ] direct threshold [ 25.000 ] [ 25.000 ] direct light scale [ 2.000 ] [ 2.000 ] coring threshold [ 1.000 ] [ 1.000 ] patch interpolation [ on ] [ on ] texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ] global fade [ 1.000 ] [ 1.000 ] global falloff [ 2 ] [ 2 ] global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ] global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ] global light scale [ 1.000 ] [ 1.000 ] global sky diffusion [ 1.000 ] [ 1.000 ] opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ] colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ] diffuse hack [ on ] [ on ] spotlight points [ on ] [ on ] custom shadows with bounce light [ off ] [ off ] rgb transfers [ off ] [ off ] 1463 faces Create Patches : 16692 base patches 0 opaque faces 284398 square feet [40953392.00 square inches] 1 direct lights BuildFacelights: ----- END hlrad -----
2009 Jan 15 at 00:20 UTC
how to make tree that works ???? in Hammer Mapping
Mate de Vita said: If you mean out of brushes, you can try this.
i don't mind, just tree, like in cs_estate outisde... if i can make it from brushes and just copy, paste it can be good... i saw something with entity tool but can't do it :D
2009 Jan 15 at 00:17 UTC
ok i got big problem and i want to cry ! in Hammer Mapping
when i compile map and do all, i go to counter strike 1.6, then new game, i find my map and i go "stat", the loading comes to: "Starting Local Game Server" and it just stops, nothing is happening. i want to cry ! what should i do, no errors, nothing, just f******* bug ! tnx a lot... (sorry cause bad English)
2009 Jan 14 at 20:28 UTC
how to make tree that works ???? in Hammer Mapping
how can i make tree ?
|