How to get dark on an specific spot on the map, not whole map?

How to get dark on an specific spot on the map, not whole map?

Hammer Mapping — Page [1]
nubbcake

2008 Mar 2 • 155
The title says it all
I'm mapping my maps, and rest of you are naps.
 
 
 
2008 Nov 29 at 12:51 PST
Mate de Vita
Kelli

2008 Oct 4 • 2453
159 ₧
Haven't tried yet but try making a light there and setting its brightness to 0 or maybe set its color to black and don't set the brightness to 0.

If that doesn't work then try somehow blocking the light with a brush (maybe you can even do it with an invisible one - not sure).
...and that's the bottom line because Mate de Vita said so.
 
 
 
2008 Nov 29 at 13:06 PST — Ed. 2008 Nov 29 at 13:08 PST
nubbcake

2008 Mar 2 • 155
Okay, thanks mate, ill try it out.
I'm mapping my maps, and rest of you are naps.
 
 
 
2008 Nov 29 at 13:43 PST
Down Rodeo
Cap'n Moth of the Firehouse

Find the Hole II Participation Medal
2007 Oct 19 • 5486
57,583 ₧
Making a light would only add light :p

Really just make it dark like how places normally get dark - make sure light can't get to it. The compilation tools (specifically the RAD step) do some clever maths to work out how much light is where on the map. So if you put a wall in the way then there won't be any light (as far as I know doors don't block light but I could be wrong).
 
 
 
2008 Nov 29 at 14:11 PST
Benefit1970

2008 Nov 28 • 41
One thing I found out will make you, the player, very dark is to set the patch of ground you want to be dark as a func_wall. When you wall over it, you will turn black. I am going to use this to make a little corner super-ultra dark. Try it! Experiment by spawning a hostie on it, and they will be completely black.

-Brandon
Thanks for your help
 
 
 
2008 Nov 29 at 14:26 PST
Benefit1970

2008 Nov 28 • 41
Actually I'll add to this...

I have a room that's seemingly blocked off from light, but it's still bright. All my walls are func_walls.

How to make it dark?

-Brandon
Thanks for your help
 
 
 
2008 Nov 29 at 20:41 PST
SolidKAYOS
Count Adelaide

Roar Of The Tigress Medal
2007 Jun 24 • 84
68 ₧
nubbcake said:
The title says it all


Oh my god your avatar.....thank you...
Make awkward sexual advances, not war.
Down Rodeo said:
Dammit, this was the one place that didn't have this, but noooooo, molkman pisses all over that
 
 
 
2008 Nov 29 at 22:36 PST
Down Rodeo
Cap'n Moth of the Firehouse

Find the Hole II Participation Medal
2007 Oct 19 • 5486
57,583 ₧
 
 
 
2008 Nov 30 at 01:39 PST
nubbcake

2008 Mar 2 • 155
Haha havokk .... but Down Rodeo.... i fot an stair down underground... and outside its sun, so how can i block the light from going down in the long stairs? and you should be able to walk trough the wall if there shall be any wall , thanks.
I'm mapping my maps, and rest of you are naps.
 
 
 
2008 Nov 30 at 02:31 PST — Ed. 2008 Nov 30 at 02:31 PST
Mate de Vita
Kelli

2008 Oct 4 • 2453
159 ₧
Down Rodeo said:
Making a light would only add light :p

Exactly. And from that I would guess that making a black light would make 'dark lighting' a.k.a. darkness. Or maybe it wouldn't I don't know. Maybe I'll try it out.
...and that's the bottom line because Mate de Vita said so.
 
 
 
2008 Nov 30 at 03:18 PST
nubbcake

2008 Mar 2 • 155
Yes please do... and let me kow if it does , and what options you have, ca't get it dark on my map.
I'm mapping my maps, and rest of you are naps.
 
 
 
2008 Nov 30 at 05:41 PST
Down Rodeo
Cap'n Moth of the Firehouse

Find the Hole II Participation Medal
2007 Oct 19 • 5486
57,583 ₧
Well the problem is nubbcake it's based on semi-realism, where light could go in real life it can go in CS. Almost. To a certain approximation anyway.
M d'V: Adding a zero strength light is like a lamp in a room that isn't turned on: it adds no light. I don't think CS (or any other software for that matter) has a concept of a negative light.
 
 
 
2008 Nov 30 at 06:42 PST
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