NEW: Level scrolling and map editor!
To start editing, type
edit in the console.
Then you can select textures from the upper-right and click to paint with them.
There are some tool textures that do magic things:
NUL: reset tiles back to how they were when you loaded the level.
SOL: make a tile solid
PLAT: make a tile a platform
OPN: make a tile open space (non-solid, non-platform)
COPY: select tiles to copy, this also copies solidness, etc.
PSTE: paste what you have copied
OBJ: move the player (for now)
In order to see what tiles are solid, etc., use the
hulls command.
You can save and load maps with the commands
save <name> and
load <name>.
The maps are saved in mcdiddy/maps.
I'm working on support for multiple texture files.
This is all built in a way to work over the network, but the network code is really crashy right now. I know what I need to do to fix it but it is going to take a while.