How come i will become 'no response'everytime when i run my map?

How come i will become 'no response'everytime when i run my map?

Hammer Mapping — Page [1]
nicknkc
2013 Apr 28 • 3
How come i will become 'no response'everytime when i run my map?
even though i just make a small room with just the character and a light spot, still got 'no response' with the CS1.6.
it is my problem or sth else?
 
 
 
2013 Apr 28 at 08:21 UTC
SRAW
Rocket Man

2007 Nov 6 • 2525
601 ₧
POST THE COMPILE LOG
Free Steam Games
 
 
 
2013 Apr 28 at 19:08 UTC
fedex _

2009 Mar 23 • 910
13 ₧
SRAW said:
POST THE FABULOUS LOG

melloyellow582 said:
I post sometimes, to make a point.
 
 
 
2013 Apr 29 at 08:55 UTC
SuperJer
Websiteman

2005 Mar 21 • 6673
fedex _ said:
SRAW said:
POST THE DING DANG LOG


And what error are you getting???
 
 
 
2013 Apr 29 at 18:20 UTC — Ed. 2013 Apr 29 at 18:20 UTC
the_cloud_system
polly pushy pants

2008 Aug 1 • 3081
-6 ₧
Girl let me see dat log
I drink to forget but I always remember.
 
 
 
2013 Apr 29 at 21:31 UTC
nicknkc
2013 Apr 28 • 3
Thankyou guys for replying me..
i think i have figure out what the problem is..
i forgot to write things on the map property which control the skybox. And this lead to the infinite loading of the CS in 'precaching resources'.

Besides, i wanna ask if there have any ways to speed up the vis process? (For Counter Strike 1.6)
I've search for some information on internet but most of them are related to CS:S(like nodraw,hint) which is not suitable for me.

Thankyou guys.
(Sorry for my poor english. I have a poor english grade in my home region orz)
 
 
 
2013 Apr 30 at 19:15 UTC
fedex _

2009 Mar 23 • 910
13 ₧
nicknkc said:
Besides, i wanna ask if there have any ways to speed up the vis process? (For Counter Strike 1.6)




Remember this game is from 1999 , So make everything nice and neat and apply Clip texture to those faces that arent seen in game to render faster and compile with less time
melloyellow582 said:
I post sometimes, to make a point.
 
 
 
2013 May 2 at 01:57 UTC
nicknkc
2013 Apr 28 • 3
fedex _ said:
nicknkc said:
Besides, i wanna ask if there have any ways to speed up the vis process? (For Counter Strike 1.6)




Remember this game is from 1999 , So make everything nice and neat and apply Clip texture to those faces that arent seen in game to render faster and compile with less time

I see...
so i might have make too many narrow brushes...
anyway.. thanks you
 
 
 
2013 May 2 at 14:44 UTC
fedex _

2009 Mar 23 • 910
13 ₧
nicknkc said:
fedex _ said:
nicknkc said:
Besides, i wanna ask if there have any ways to speed up the vis process? (For Counter Strike 1.6)




Remember this game is from 1999 , So make everything nice and neat and apply Clip texture to those faces that arent seen in game to render faster and compile with less time

I see...
so i might have make too many narrow brushes...
anyway.. thanks you



sorry use null texture , dont know where my mind was going there lol
melloyellow582 said:
I post sometimes, to make a point.
 
 
 
2013 May 3 at 07:01 UTC
SuperJer
Websiteman

2005 Mar 21 • 6673
I don't think NULL will make vis any faster. It can make the game run faster, though.

To make vis faster you need to have less vis leafs in your map, or make sure less vis leafs can see each other.

Look for a hint brush tutorial if you want this explained. You don't have to use hint brushes, necessarily, but they are related to vis leafs.
 
 
 
2013 May 3 at 17:51 UTC — Ed. 2013 May 3 at 17:52 UTC
Page [1]