how can i make a bridge that "explode" when some one shoot on it

how can i make a bridge that "explode" when some one shoot on it

Hammer Mapping — Page [1]
kris111
2009 Jan 19 • 35
how can i make a bridge that "explode" when some one shoot on it.

Just like the bringre on aim_crazyjump?

How can i do that easy?

Mvh Kris!
 
 
 
2009 Jan 21 at 07:13 PST
Mate de Vita
Kelli

2008 Oct 4 • 2453
159 ₧
All right.
I don't really know the map but if you want an exploding bridge, this is what you do:

1) make a bridge out of normal brushes
2) select the brushes that you want to be destroyed when the bridge blows up and press CTRL+T
3) select func_breakable from the list and set the properties as you like, but set the Explode Magnitude to a number higher than 0 (the bigger the number, the bigger the explosion).

if this explode magnitude doesn't work then try this instead:
in the properties of the func_breakable write explosion in the Target on break field.
make an env_explosion in the centre of the bridge and write explosion in the Targetname field. Then set the magnitude to whatever you want (again the bigger the magnitude, the bigger the explosion).
...and that's the bottom line because Mate de Vita said so.
 
 
 
2009 Jan 21 at 08:06 PST — Ed. 2009 Jan 21 at 08:06 PST
eDan Co.
Mighty Typist

Real Live Hands-On Rabbi Medal
Consolation Medal
2007 Sep 24 • 2921
252 ₧
To make a bridge, I suggest you use an arch prefab. To create one, use the Brush tool and select "arch" from the "objects" list on the bottom-right of your screen. Now make an arch as though it was a regular brush (click, drag, enter).

Once you have a bridge that you are happy with, select it and hit Ctrl + T. Make the bridge a func_breakable entity. Open the func_breakable's properties (Alt + Enter) and set whatever you want. If there is a specific property you need help with, just ask.
May contain traces of invisible text.
 
 
 
2009 Jan 21 at 08:12 PST
kris111
2009 Jan 19 • 35
Mate de Vita said:
All right.
I don't really know the map but if you want an exploding bridge, this is what you do:

1) make a bridge out of normal brushes
2) select the brushes that you want to be destroyed when the bridge blows up and press CTRL+T
3) select func_breakable from the list and set the properties as you like, but set the Explode Magnitude to a number higher than 0 (the bigger the number, the bigger the explosion).

if this explode magnitude doesn't work then try this instead:
in the properties of the func_breakable write explosion in the Target on break field.
make an env_explosion in the centre of the bridge and write explosion in the Targetname field. Then set the magnitude to whatever you want (again the bigger the magnitude, the bigger the explosion).



how can i make the bridge more able to Withstand more bullets??
 
 
 
2009 Jan 21 at 08:57 PST — Ed. 2009 Jan 21 at 08:57 PST
Mate de Vita
Kelli

2008 Oct 4 • 2453
159 ₧
Raise its strength (strength is like the health of the bridge - if it has 100 strength, then to break it, you'll need the same amount of bullets as you would to kill a player).
...and that's the bottom line because Mate de Vita said so.
 
 
 
2009 Jan 21 at 08:59 PST — Ed. 2009 Jan 21 at 09:01 PST
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