kris111

kris111

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kris111
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2009 January 19
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35
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Recent posts by kris111

Recent posts by kris111

2009 Jan 23 at 16:26 UTC
Where can i download alphabet.wad's ?

i wanna have alphabet.wad so i can make names and stuff on the wall. Where can i download?

Mvh Kris!
2009 Jan 23 at 14:32 UTC
Someone can made texture on the wall for me? i must go :(!

And i got to made to friend :(

can someone made a texture for me?
2009 Jan 22 at 20:54 UTC
Mate de Vita said:
Killer-Duck said:
First of all, make sure you haven't placed an entity outside the map as this will also cause the leak-error. If you sure that is not the case, load the pointfile("Map" ---> "Load pointfile") and load the .lin-file with the same name as your map. Start from the outside and follow the line and see where it goes inside the map, that is probably where your leak is.


i dont understand that but here is a screen shoot!

http://i40.tinypic.com/20seyy9.jpg

2009 Jan 22 at 19:55 UTC
Mate de Vita said:
You can use the wadinclude/nowadtextures command, though I have no idea how to do that if you compile from hammer.



i need to make it tomorrow to a friend and he gonna have a school lan and i gonna make a map and own texture on the wall where is stands: BLOD9
2009 Jan 22 at 19:52 UTC
to make own texture on the wall :S

U need to send the wad file to each person?

i saw it in a guide can i make it so i dont need to send the file to each person?
2009 Jan 22 at 19:36 UTC
newbie said:
Quote:
Warning: === LEAK in hull 0 ===
Entity armoury_entity @ (-2001, 280,-189)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush

U got a leak.



how can i find the leak?
2009 Jan 22 at 18:17 UTC

** Executing...
** Command: Change Directory
** Parameters: C:\Programfiler\Valve\Steam\SteamApps\bobla\counter-strike


** Executing...
** Command: Copy File
** Parameters: "C:\Programfiler\Valve Hammer Editor\maps\Aim_awp_NorwaY_2v.map" "C:\Programfiler\Valve\Steam\SteamApps\bobla\counter-strike\cstrike\maps\Aim_awp_NorwaY_2v.map"


** Executing...
** Command: C:\DOCUME~1\BOOOOO~1\SKRIVE~1\ALTMUL~1\HAMMME~1\CS_MAP~1\ZHLTTO~1\hlcsg.exe
** Parameters: "C:\Programfiler\Valve\Steam\SteamApps\bobla\counter-strike\cstrike\maps\Aim_awp_NorwaY_2v"

hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: C:\DOCUME~1\BOOOOO~1\SKRIVE~1\ALTMUL~1\HAMMME~1\CS_MAP~1\ZHLTTO~1\hlcsg.exe C:\Programfiler\Valve\Steam\SteamApps\bobla\counter-strike\cstrike\maps\Aim_awp_NorwaY_2v
Entering C:\Programfiler\Valve\Steam\SteamApps\bobla\counter-strike\cstrike\maps\Aim_awp_NorwaY_2v.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.02 seconds)
SetModelCenters:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.08 seconds)

Using Wadfile: \documents and settings\boooooooobies\skrivebord\alt mulig st
2009 Jan 22 at 17:20 UTC
how can i make a "trick"? in Hammer Mapping
how can i make a "trick"?

i have made a aim_awp_norwaY map and i dont want people to rush so how can i make a not rushing thing in the middle?
2009 Jan 22 at 15:55 UTC
i've got a problem -.-! in Hammer Mapping
it dosent work :S!
2009 Jan 22 at 15:47 UTC
i've got a problem -.-! in Hammer Mapping
Mate de Vita said:
You have no lights in your map.


when i add lights this is the compiling log:


** Executing...
** Command: Change Directory
** Parameters: C:\Programfiler\Valve\Steam\SteamApps\bobla\counter-strike


** Executing...
** Command: Copy File
** Parameters: "C:\Programfiler\Valve Hammer Editor\maps\fixed map.map" "C:\Programfiler\Valve\Steam\SteamApps\bobla\counter-strike\cstrike\maps\fixed map.map"


** Executing...
** Command: C:\DOCUME~1\BOOOOO~1\SKRIVE~1\ALTMUL~1\HAMMME~1\CS_MAP~1\ZHLTTO~1\hlcsg.exe
** Parameters: "C:\Programfiler\Valve\Steam\SteamApps\bobla\counter-strike\cstrike\maps\fixed map"

hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: C:\DOCUME~1\BOOOOO~1\SKRIVE~1\ALTMUL~1\HAMMME~1\CS_MAP~1\ZHLTTO~1\hlcsg.exe "C:\Programfiler\Valve\Steam\SteamApps\bobla\counter-strike\cstrike\maps\fixed map"
Entering C:\Programfiler\Valve\Steam\SteamApps\bobla\counter-strike\cstrike\maps\fixed map.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%... (0.00 seconds)
SetModelCenters:
40%...50%...60%...70%...80%...90%... (0.00 seconds)
CSGBrush:
10%...40%...50%...70%...80%... (0.05 seconds)

Using Wadfile: \documents and settings\boooooooobies\skrivebord\alt mulig st