hlcsg fails

hlcsg fails

Hammer Mapping — Page [1]
bobdylan
2007 Jan 21 • 8
12 ₧
Im completely finish my map that took 7 months to make but now theirs a problems. ill start my .Bat up and it will work. Its freaks out on hlcsg. it loads to 70% and then fails to respond. gives me that hlcsg is not responding window that says Don't send. Error says can't find mapname.p0 any takers??
Dylan Fleming
 
 
 
2007 Jul 13 at 13:54 PDT
SuperJer
Websiteman

2005 Mar 20 • 6629
Use Hammer's map->check for problems feature and see if anything needs fixing.

If that doesn't work, try compiling part of your map at a time to find which part is breaking.

If your map is too big it might cause this problem.
 
 
 
2007 Jul 15 at 15:06 PDT
bobdylan
2007 Jan 21 • 8
12 ₧
for some reason it started working but it got to hlbsp

<br>
<br>
It gave me a new error
<br>


Error: Read Surfs ( line1) 23109 g_numplanes

I don't know what the hell this is
Dylan Fleming
 
 
 
2007 Jul 17 at 16:04 PDT
mrsticks
Wingus (Part of the Wingus and Dingus set)

2005 Sep 28 • -2485
Try fixing again like before. just try to fix , compile , eat a banana, then run ur map again.
__________________________________________________
 
 
 
2007 Jul 17 at 17:14 PDT
SuperJer
Websiteman

2005 Mar 20 • 6629
Quote:
ReadSurfs (line 99416): 32189 > g_numplanes or max_map_planes
Before you go wild, try a recompile or 2 - sometimes it is just a random thing. Also search for a brush with more than 32 faces, such as a cylinder in the Maxpoints error.
Otherwise this error means you went over the limit of the number of planes allowed. This means too many faces in the map = too many brushes, or too complex ones. Time to trim back the level map! Some solutions:

* Do not put a box around your map to fight leaks. Seal each section seperately and fight the leak war.
* Try to line up the faces of brushes with the same texture at the same scale. Then the engine may make them into one face plane.
* Avoid detail brushes, use texture to "fake it" instead.
* Plain make fewer brushes. Keep construction simple. HL and complexity mix poorly.
* There are some newer compiler programs being tested that remove unused and unneeded planes from the outside of a level. You could try to get and use one of them.


If not fix, please show compile log.
 
 
 
2007 Jul 18 at 10:09 PDT
bobdylan
2007 Jan 21 • 8
12 ₧
well i did all the stuff. cut back, fix some errors, and now i have to wait till the hlvis to go. this is going to take forever. i left it on all night and only on 20%. is their anyway to make this go faster??
Dylan Fleming
 
 
 
2007 Jul 26 at 16:17 PDT
mrsticks
Wingus (Part of the Wingus and Dingus set)

2005 Sep 28 • -2485
once again, eat a banana.
__________________________________________________
 
 
 
2007 Jul 26 at 19:03 PDT
Page [1]