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The "worldspawn" is the entity that represents all the map not tied to anything else (func_door, trigger_multiple, etc.)
To get your problem, you must have spawns too close together, in too small a space, in a hurt zone, so high you fall to death, or something like that.
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2009 Jan 30 at 22:51 UTC
— Ed. 2009 Jan 30 at 22:51 UTC
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