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 The "worldspawn" is the entity that represents all the map not tied to anything else (func_door, trigger_multiple, etc.)
 To get your problem, you must have spawns too close together, in too small a space, in a hurt zone, so high you fall to death, or something like that.
 
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   | ≡ | 2009 Jan 30 at 22:51 UTC
 — Ed. 2009 Jan 30 at 22:51 UTC   | 
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