Help.

Help.

Hammer Mapping — Page 1 [2]
Down Rodeo
Cap'n Moth of the Firehouse

Find the Hole II Participation Medal
2007 Oct 19 • 5486
57,583 ₧
Yes, everything needs to be on the same drive. It's a bit 'tarded but still. The rmx (rmf?) file is your save of the map. It can be exported to .map. I don't know why they did it like that.
 
 
 
2008 May 25 at 20:07 UTC
SOGRURR
Chronic Masochist
2008 May 25 • 112
So i should try to compile again after moving everything?

GO FUCK A BAGEL
 
 
 
2008 May 25 at 20:08 UTC — Ed. 2008 May 25 at 20:10 UTC
SRAW
Rocket Man

2007 Nov 6 • 2525
601 ₧
no .rmx IS not important
Free Steam Games
 
 
 
2008 May 26 at 06:19 UTC
SRAW
Rocket Man

2007 Nov 6 • 2525
601 ₧
oh ya, and move all ur mapping stuff to the same drive
Free Steam Games
 
 
 
2008 May 26 at 06:19 UTC
begginer

2007 Oct 24 • 990
13 ₧
look its simple :

1)everything should be on the same drive

2) when you use a texture in hammer it remembers the folder it came from , so if you move the wad from that place then hammer won't find it . and if you try to comply then you'll get an error

3) when you moved textures re-add them into hammer by going to "tools -> options -> textures -> remove the .wad files you moved , and then add them again from the new directory

4) once your done , save your map to rmf (optional)
and EXPORT your map as a .MAP file and put it into your zhtl compliers folder . the .map file is the file that zhtl " reads " so you need that file to make a map .

AND DON'T FORGET EVERYTHING ON THE SAME DRIVE AND BE CAREFUL WITH MOVING WADS !
Wtf is that ? its a bird ! no its a plane ! amm maybe its a plastic bag . NO ! its SUPERJER ! the greatest super hero ever!
 
 
 
2008 May 26 at 14:37 UTC — Ed. 2008 May 26 at 14:39 UTC
eDan Co.
Mighty Typist

Real Live Hands-On Rabbi Medal
Consolation Medal
2007 Sep 24 • 2921
252 ₧
Well put.
May contain traces of invisible text.
 
 
 
2008 May 26 at 14:47 UTC
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